Item Database

One Mind, One Purpose

Focuses the thoughts and actions of the target so that they are less likely to be interrupted when running nano formulas. It is rated at reducing the chance of an interrupt by 57%.

FlagsBuff Nano
Patch110000
QL162
CrystalNano Crystal (One Mind, One Purpose)
NCU50
Nanocost448
SchoolPsionic — Damage and combat buffs
Duration80 minutes
Attack time3.34s
Recharge time4.35s
Range20.00 m
Effect icon
Stacking order50

Attack skills

Skill%
Sensory improvement32%
Psychological modifications32%
Time and space36%

Requirements

HookAttributeOperatorValue
To Use Time and space at least 778
To Use Psychological modifications at least 706
To Use Sensory improvement at least 706
To Use Visual profession exactly Meta-physicist

Effects

HookTargetActionAttributeValue
On Use Target Modify Nano interrupt chance 57

Comments

26 archived

Discuss this nano on the forum

wilbemine1 2005-10-17 20:41
*drool*
Whitey 2005-11-29 22:13
this + coolant sink must be pretty nifty
malewerecat 2005-12-14 21:31
oh yes, this +
http://auno.org/ao/db.php?id=95515
(sink) = -97% Interrupt :D
ziasod 2006-01-08 15:41
mow i'm 212 now maybe i should get it :P
Ztoffe 2006-01-18 13:25
this is also great to use on healpet
ziasod 2006-01-23 01:11
never seen message *** interrupted of me healpet
Xsonic 2006-05-13 06:27
I think it helps the mezz pet mezz more frequently... I think..
ziasod 2006-06-07 01:26
never seen message mezz pet interrupted either :P
12lettername 2006-06-18 07:58
It's for buffing the adv in the team (so when he winds up being the tank/doc/main DD BOL doesn't get interupted and everyone doesn't die)
Wizardi 2006-07-03 21:34
I've been lucky enough to have both the casts of healpet and the mez-pet interrupted (mez-pet actually quite regularly)
gdb2222 2006-07-11 12:32
What sort of messages do you get when heal or mezz pet is interrupted?
Tzkaala 2006-08-07 19:06
Stuff like "Valentyia's excecution of Valentyia's Heat was interupted by Shade Y42-Ganker" as happened to me earlier today. Quite rare, but does happen on occasion.
Yakobo66 2006-08-15 18:03
lol this is for docs and NT's with coolant sinks in :D
chaturga 2006-10-22 16:43
"One Mind, One Purpose", yep that notion suits most men fine :)
Sebinox 2007-01-22 22:48
LOL i saw ppl run and cast nanos what is that? They using this nano?
Zinrax 2007-01-31 03:04
nope they use
http://auno.org/ao/db.php?id=95515
for running and casting.. and this nano to perhaps
Ilikebunnies 2007-03-14 16:03
Running and casting never worked.. don't know where that rumor got started. In the latest patch, you can't even walk and cast anymore.
Jornado 2007-03-16 08:42
the fact that sometimes ppl appear to be running and casting is just a lag phenomenon - all us kiters have master the practice of stopping just for long enuff to nuke and then keep moving - this action can even be scripted. due to the small, but very real amount of time it takes info to go from my pc, to FC server, to your pc, the graphics engine finds it easier to ignore stops in movement of very short duration. therefore, you may SEE running and casting, but sadly, its all an illusion...
Endemicx 2007-03-23 18:12
this = single most uber BS nano
Threeze 2008-01-02 08:28
Endemicx @ 2007-03-23 18:12
this = single most uber BS nano
Actually, that's what I originally thought but if you notice, when you're capping a point the stunbuff you get from capping does something like "Nano interrupt chance -1000%" or so, so basically this doesn't have any effect when capping points :(
Shiare 2008-01-29 05:07
I agree with jornado. I dual log and team my MP with my alts and I can see the lag on the other computer screen. It shows my MP casting and moving when on my screen the nano was already done before I moved. On the other computer screen it shows my MP moving while actually casting.
Also when just playing my MP, I notice that I can step out from behind cover and nuke, then move back into cover really quickly and it appears that I'm moving and nuking at the same time. However, since I can instacast nukes, the nano attack bar sometimes lags behind the toons actions and gives the appearance of nuking while moving.
But one more thing though. there is a small threshold for nuking and moving with or without a coolant sink or interrupt NF's and it's not due to lag. Basically you can cast a slow executing nano formula then move about 2 - 4 meters and it won't end the casting. Continue moving however and it will eventually interrupt the casting. I believe this is due to the way FC programmed the movement in AO...which is toons actually don't go from stand still to full sprint. Instead they go from stand still, slow walk, then to sprint. So during the time of nano casting, you can actually be in the slow walk phase while casting and moving (which is easily mistaken for running visually but the game interprets it as walking).
One of the best ways to see a clear difference can only be seen during low server population times and inside of a instanced dungeon or mission where you are the only one there. During these times, there is no server lag whatsoever and everything you do happens instantly and accurately about 99% of the time (I know because I play majority of my hours during low server population times and see a huge difference in game performance verse when there's a lot of other players online).
Shiare 2008-01-29 05:16
by the way, that stand still, slow walk then full sprint thing I mentioned isn't all that hard to see. You know because there is a visual difference in a game when you go from stand still to full sprint. SWG (classic, not CU/NGE) was one MMO where toons went from stand still to full sprint as soon as you moved...there was two speeds when you don't have walk mode on and that was stand still...then full sprint (no slow movement between standing still and them full sprint). In AO, your standing still, then when you start to move, you can see your toon gradually pick up speed (last about 1.5 seconds actually) and then you will see them kick it into full sprint mode from there. During that time you are in slow walk mode, nano's continue to cast and maybe even another second after the transition from slow walk to full sprint.
Basically it's just old back in the day's programming at work here. AO is a old game and many of the sub routines it uses for motion, casting nano's, shooting, jumping (basically all movement) has a degree of transition (often interpreted as lag). Latest games have much better motion captures and instant action to key press on the keyboard and there usually isn't a transition period between stand still and full sprint.
Hope that helps shed light on some things....
alexapi32 2008-04-25 16:01
as i say the nano should be given to NT's becouse they can be interupted easyer than MP's
Hafenbraut 2008-04-27 09:44
I barely ever get interupted, this goes for MP/NT/Doc alike. I�d gladly trade 100% interupt decrease for a mere 10% fumble decrease though :)
Dancingrage 2008-05-13 00:12
You want to know when you want this bad boy running? If you're a shield MP and you're busy pvping. MOST everything you can use in a pvp fight is gonna be instacast but for 1-2 nanos (Rihwen and Bela spring to mind) but those handful of nanos that take time to cast you need to avoid interruption on as much as possible, while the melee prof fighting you wants you to stop casting whatever creeping death nano you're working on.
Ergo, this nano started to have a use once we stopped being 3 hit wonders in pvp and 1-shotted in pvm.
Darketernal 2008-10-23 18:50
useful to cast on agents etc with those red dusking MAs :P

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