Item Database
Nano Crystal (One Mind, One Purpose)
Nano Crystal - Focuses the thoughts and actions of the target so that they are less likely to be interrupted when running nano formulas. It is rated at reducing the chance of an interrupt by 57%.
| Flags | Visible, Modified Description, Tell Collision, Has Energy |
|---|---|
| Patch | 110000 |
| QL | 162 |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Time and space | at least | 778 |
| To Use | Psychological modifications | at least | 706 |
| To Use | Sensory improvement | at least | 706 |
| To Use | Visual profession | exactly | Meta-physicist |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | User | Upload | Nano | 95522 |
http://auno.org/ao/db.php?id=95515
(sink) = -97% Interrupt :D
http://auno.org/ao/db.php?id=95515
for running and casting.. and this nano to perhaps
this = single most uber BS nano
Actually, that's what I originally thought but if you notice, when you're capping a point the stunbuff you get from capping does something like "Nano interrupt chance -1000%" or so, so basically this doesn't have any effect when capping points :(
Also when just playing my MP, I notice that I can step out from behind cover and nuke, then move back into cover really quickly and it appears that I'm moving and nuking at the same time. However, since I can instacast nukes, the nano attack bar sometimes lags behind the toons actions and gives the appearance of nuking while moving.
But one more thing though. there is a small threshold for nuking and moving with or without a coolant sink or interrupt NF's and it's not due to lag. Basically you can cast a slow executing nano formula then move about 2 - 4 meters and it won't end the casting. Continue moving however and it will eventually interrupt the casting. I believe this is due to the way FC programmed the movement in AO...which is toons actually don't go from stand still to full sprint. Instead they go from stand still, slow walk, then to sprint. So during the time of nano casting, you can actually be in the slow walk phase while casting and moving (which is easily mistaken for running visually but the game interprets it as walking).
One of the best ways to see a clear difference can only be seen during low server population times and inside of a instanced dungeon or mission where you are the only one there. During these times, there is no server lag whatsoever and everything you do happens instantly and accurately about 99% of the time (I know because I play majority of my hours during low server population times and see a huge difference in game performance verse when there's a lot of other players online).
Basically it's just old back in the day's programming at work here. AO is a old game and many of the sub routines it uses for motion, casting nano's, shooting, jumping (basically all movement) has a degree of transition (often interpreted as lag). Latest games have much better motion captures and instant action to key press on the keyboard and there usually isn't a transition period between stand still and full sprint.
Hope that helps shed light on some things....
Ergo, this nano started to have a use once we stopped being 3 hit wonders in pvp and 1-shotted in pvm.