Item Database
Improved Vengeance of Nature
Nanobots enhance the effectiveness of the damage shield protecting the adventurer, increasing the amount of damage inflicted upon the attacker when the adventurer is hit with an attack. This version also provides minor boosts to health and damage output. It also deflection a small amount of damage that the adventurer would otherwise sustain.
| Flags | Buff Nano |
|---|---|
| Patch | 110000 |
| QL | 215 |
| Crystal | Nano Crystal (Improved Vengeance of Nature) |
| NCU | 61 |
| Nanocost | 927 |
| School | Protection — Auras |
| Duration | 80 minutes |
| Attack time | 6.47s |
| Recharge time | 3.18s |
| Range | 1.00 m |
| Effect icon | |
| Stacking order | 5 |
Attack skills
| Skill | % |
|---|---|
| Matter metamorphosis | 50% |
| Matter creation | 50% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter metamorphosis | at least | 1244 |
| To Use | Matter creation | at least | 1244 |
| To Use | Profession | exactly | Adventurer |
| To Use | Shield radiation damage | at least | 88 |
| To Use | Cyberdeck | unknown | 64 |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | User | Modify | Shield projectile damage | 60 |
| On Use | User | Modify | Shield melee damage | 60 |
| On Use | User | Modify | Shield energy damage | 60 |
| On Use | User | Modify | Shield chemical damage | 60 |
| On Use | User | Modify | Shield radiation damage | 60 |
| On Use | User | Modify | Shield cold damage | 60 |
| On Use | User | Modify | Shield fire damage | 60 |
| On Use | User | Modify | Shield poison damage | 60 |
| On Use | User | Modify | Max health | 75 |
| On Use | User | Modify | Projectile damage modifier | 20 |
| On Use | User | Modify | Melee damage modifier | 20 |
| On Use | User | Modify | Energy damage modifier | 20 |
| On Use | User | Modify | Chemical damage modifier | 20 |
| On Use | User | Modify | Radiation damage modifier | 20 |
| On Use | User | Modify | Cold damage modifier | 20 |
| On Use | User | Modify | Fire damage modifier | 20 |
| On Use | User | Modify | Poison damage modifier | 20 |
| On Use | User | Modify | Reflect projectile damage | 4 |
| On Use | User | Modify | Reflect melee damage | 4 |
| On Use | User | Modify | Reflect energy damage | 4 |
| On Use | User | Modify | Reflect chemical damage | 4 |
| On Use | User | Modify | Reflect radiation damage | 4 |
| On Use | User | Modify | Reflect cold damage | 4 |
| On Use | User | Modify | Reflect fire damage | 4 |
| On Use | User | Modify | Reflect poison damage | 4 |
2% reflect, 15 dmg shield, 35 hp and 10 dmg per hit more then before.
Of course it's not that bad, but that's a lot of IP compared to before, mc is dark blue.
2.Any advy with a 250 brain will be selfing Vengeance of Nature without any IP in MC
3.2% reflect is nice,the 450 skill increase is not.
4.IF i wanted to cast this on my advy,i would need:CM,Wrangle(thats 250 already),phulak(297 one,so 90 MC),HUD nano item(75 nano skills),Com Relay and DB boots/gloves and other stuff is wrangle is not available.
5.once 17.8 hits live,buffs will stay after death,so i might actually bother swapping all the shit once per BS to cast this.
wooo want to buy lol, not bad nano but the 75 health are little useless no ?
Solitus get 195 MC from Int and Str dependencies at 220. So if you have found Implants and gear that give 587 MC, do let us know, I am sure we would all be interested. Even those of us that do not have a 250 brain...