Item Database
Desecration of Resolve
Attempts to lessen the violent impulses of the target, which lowers the damage inflicted by the target by 589 points per hit. The target needs to be level 170 or higher for the nanoformula to work. The target also needs to be debuffed with Desecration of Will for the nano to be executed.
| Flags | Default Target, Item Texture Override, Buff Nano |
|---|---|
| Patch | 110000 |
| QL | 220 |
| Crystal | Nano Crystal (Desecration of Resolve) |
| NCU | 55 |
| Nanocost | 900 |
| School | Psionic — Debuffs |
| Duration | 10 seconds |
| Attack time | 3.00s |
| Recharge time | 2.10s |
| Range | 20.00 m |
| Effect icon | |
| Stacking order | 160 |
Attack skills
| Skill | % |
|---|---|
| Matter metamorphosis | 53% |
| Psychological modifications | 47% |
Defense skills
| Skill | % |
|---|---|
| Nano resist | 100% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter metamorphosis | at least | 2051 |
| To Use | Psychological modifications | at least | 1750 |
| To Use | Profession | exactly | Meta-physicist |
| To Use | Level | at least | 220 |
| To Use | Specialization | unknown | 8 |
| To Use | Expansion sets | unknown | SL |
| To Use | Level | at least | 170 |
| To Use | Object | unknown | 227145 |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Modify | Projectile damage modifier | -589 |
| On Use | Target | Modify | Energy damage modifier | -589 |
| On Use | Target | Modify | Melee damage modifier | -589 |
| On Use | Target | Modify | Cold damage modifier | -589 |
| On Use | Target | Modify | Fire damage modifier | -589 |
| On Use | Target | Modify | Poison damage modifier | -589 |
| On Use | Target | Modify | Chemical damage modifier | -589 |
| On Use | Target | Modify | Radiation damage modifier | -589 |
where can i find or maybe buy this one ?
not worth wasting the money to buy this one, lasts for 10 seconds.. 10 seconds later ur dead cause of aggro lol
NM enfs can mongo a billion times, easily keeping aggro. MP's DD and damage/init debuff. doc heals of course, and the NT for cost and PNH for the team. last slot for a shade or MA.
never been in a 220 raid so I'm not sure. just a theory.
they shoudl have givin us a very good init debuff then these very short crappy dmg debuffs.. could you imagine if a doc had to work with these kinda cast/duration times?
At least the Will version lasts a whopping 45 seconds.. although it takes 17 seconds to cast...
Also some of the lower ones are faster. Might trade off dmg for time...
Both of these are easiliy insta-cast now, and nano resist has been lowered to 100% for the second and 80% for the first one. :D Also the taunt and nanocost are lowered.
And I'd say it's more effective on those who don't have any damage to begin with. Wonder if you could get someone to negative damage with this...