Item Database

Nano Crystal (Desecration of Resolve)

Nano Crystal - Attempts to lessen the violent impulses of the target, which lowers the damage inflicted by the target by 589 points per hit. The target needs to be level 170 or higher for the nanoformula to work. The target also needs to be debuffed with Desecration of Will for the nano to be executed.

FlagsVisible, Modified Description, Tell Collision, Has Energy
Patch15000100
QL220

Requirements

HookAttributeOperatorValue
To Use Matter metamorphosis at least 2051
To Use Psychological modifications at least 1750
To Use Profession exactly Meta-physicist
To Use Level at least 220
To Use Specialization unknown 8
To Use Expansion sets unknown SL

Effects

HookTargetActionAttributeValue
On Use User Upload Nano 227147

Comments

25 archived

Discuss this nano on the forum

XRayMan 2004-03-18 15:53
hi everyone!
where can i find or maybe buy this one ?
Tzalloch 2004-04-18 04:21
all lvl 220 nanos are in pand
wbhenrik 2004-07-31 18:45
useless crap.
olezero 2005-02-24 04:14
lasts for 10 sec only, thats not that much damage even if Mob or player got 1/1 attack
zyx21 2005-03-21 10:36
still 5 attacks at 1/1 :)
hallogen 2005-08-29 03:52
10 seconds, how very sad and useless for both PVP/PVM.
olezero 2005-09-21 16:26
Target Level >= 170 and thats kinda wierd for a debuff nano.. so if your gonna kill some for example 150ish PB, you cant use this ? or just having some fun at pvp agains a 150-169 guy.. kinda wierd imo
Kenzor 2005-10-19 07:39
" Target Taunt 9864 "
not worth wasting the money to buy this one, lasts for 10 seconds.. 10 seconds later ur dead cause of aggro lol
Syberiath 2006-03-25 00:19
well at least a chain cast can keep ya alive until ur pets do their job
Tarradax 2006-05-15 15:54
Chain-cast this and it's the same as chain-mongo. Hitting /terminate would be less painful.
Yakobo66 2006-05-15 16:02
nerf ely hecks, pocket mp ftw
Wizardi 2006-06-27 11:15
I agree with all the people saying this sucks for MPs, I mean, who would want to debuff opponent's damage by -920 (Distortion 294, Desecration 589 and Abatement 37) per hit?
Wizardi 2006-06-27 11:19
*Will and Resolve
zerogates 2006-09-14 08:00
Well in the "small" chance more than one mp is in the same team or raid, it wouldn't be hard for the mp's to alternate casting this, consider it more like 20+sec then of -589 damage. And if there is an enf who has any idea of what he is doing, it won't be hard for him to regain aggro after this if he even lost it in the first place.
ownurfaceoph 2006-10-07 18:01
good for pocket MPs. good for a team of MPx2, NM Enf, Doc, NT.
NM enfs can mongo a billion times, easily keeping aggro. MP's DD and damage/init debuff. doc heals of course, and the NT for cost and PNH for the team. last slot for a shade or MA.
never been in a 220 raid so I'm not sure. just a theory.
Dekadencia 2006-12-06 11:26
hehe, nice nano, maybee could be longer than 10s duration, or much faster casting time (like 1-2sec). But "Lefkada hit you for 86 dmg" whauu, that bitch normaly hits for 1,5k :)
lpx 2006-12-16 17:32
10 seconds of dmg reduction.. wow.. and it only takes 13 seconds to cast -minus nano init.. of course if you can land CoC then youc an stop all dmg ... of course it never does.. does it?.. seems you would do better trying to avoid the damage or firing off some nukes or something then trying ot use this pos.
they shoudl have givin us a very good init debuff then these very short crappy dmg debuffs.. could you imagine if a doc had to work with these kinda cast/duration times?
Ilikebunnies 2007-02-12 02:18
Okay, so you waste about 100% of your time chain-casting this and the other one, and still barely keeping them active (assuming they dont resist...122% nr???). If you're hit 3 times during those 10 seconds, it's like you're being healed for almost 3k health over 10 seconds. Of course, you'll run out of nano really fast.. but.. um... maybe useful for squishy nanomages.. who like aggro? (or pvp)
At least the Will version lasts a whopping 45 seconds.. although it takes 17 seconds to cast...
Also some of the lower ones are faster. Might trade off dmg for time...
lpx 2007-03-01 05:23
in the upcoming 17.2 patch both lines are supost to be getting lowered to 2sec cast time.. this could mean mp's debuffing for -900 dmg in about 6 seconds assuming all 3 nanos land.. course if the mp's dont get a defense they'll be alphaed before they can use them
Ilikebunnies 2007-03-15 01:01
It's not updated in auno yet, but:
Both of these are easiliy insta-cast now, and nano resist has been lowered to 100% for the second and 80% for the first one. :D Also the taunt and nanocost are lowered.
Yakobo66 2007-05-16 17:05
they also have a defense, sacraficial shielding :) 5x absorb special 75% resist root/snare, 2.5k ac and 250 aad wewt....
Dancingrage 2007-05-31 21:53
No taunt on this line, and both lines are now instacast....needless to say I use 'em all the time...one thing to remember is the target's level MUST be over 170 for the top end of the line...can't just go nerfing random lowbie gimps (or even most ely hecklers, actually) with these debuffs.
Dilomax 2008-02-08 17:31
i would say this would do good against profs like ma/agent who have massive add dmg(which isnt halved in pvp)
Vabla2 2008-06-11 02:44
Since when add dmg isn't halved in pvp?
And I'd say it's more effective on those who don't have any damage to begin with. Wonder if you could get someone to negative damage with this...
Klodovik 2008-08-18 01:18
IMO, only good against soldiers. Good for "killing time" during the 30 sec SS time window (not much left to cast, unless you chose to CoC them 2-3 times, or AMS is about to end so "preemptive" NSD should be spammed 'till it lands).