
- NPC combat pets: NPCs equipped with pet-creation items can summon pets, replace defeated pets, and dismiss them when resetting or dying.
- NPC assistance: Eligible nearby NPCs can assist allies of the same side and family, with range and visibility checks.
- Wandering NPCs: Wandering NPCs now respond when attacked, including attacks from ranged weapons.
- Team XP: Team damage is pooled for kill XP/AXP, then shared among eligible nearby teammates.
- Grey kills: Grey kills award 1 XP. Grey status follows the XP table for your level.
- XP-off: Disabling normal XP preserves personal research and independent quest rewards.
- Teleporting: Same-playfield teleporters move you without reloading the zone. Teleport-pad activation better matches the pad’s size.
- Ranged weapons: Fixed weapons being treated as stacks and becoming impossible to loot or equip. Previously saved weapons are handled too.
- NPC death and spawning: Added world-item spawning for NPC death effects and corrected playfield-dependent NPC spawn state.
- GM commands: Improved command help and feedback. GM names retain their blue coloring without the extra [GM] suffix.
- Character scaling: Fixed invalid scale values after shrink effects that could cause spawn or login failures. Missing scale defaults to normal size.
Known limitation: Rocket-ammo weapons currently deal 1 damage.