
Combat & Nanos
- Reflects now reduce matching damage types and return damage up to their reflect cap.
- Damage shields now retaliate against weapon and special attacks, with combat feedback.
- Gear and buff resistance to specific nano strains now applies to hostile casts, procs and child nanos.
- Nano Damage Efficiency now scales direct nano and item damage.
- Healing Efficiency scales direct heals; Heal Reactivity scales incoming healing, including healing ticks.
- Targeted team nanos now affect the recipient’s team.
World & Progression
- Fixed walk-through teleport doors, including “Exit to Borealis,” and their landing positions.
- Skill/special cooldown display and availability now restore after zoning or relogging.
- Zoning during combat now stops the client’s attack.
- AI levels now enforce minimum character levels. Capped alien XP stays at a full bar.
PvP
- Player attacks and hostile nanos, perks and items now apply a 10-minute PvP flag.
- Helping PvP-enabled players also flags you, including team buffs, auras, perks and items.
- Other players’ pets follow their owner’s PvP status. Self/own-pet help is excluded.
- Active PvP flags are not refreshed; qualifying actions can reapply them after expiry.
GM / Setup Tools
.give setupnow imports regular/AI perks and completed research from AOSetups.- Setup imports replace existing perks/research and clear unfinished research and the selected research goal.
- Setups apply the highest AI level allowed by character level and validate perk tier chains.
- Setup feedback now includes AI level, perk and research counts.
.give buffnow handles self/team nanos from the recipient so the correct team receives them.