Item Database

Decrepitude

Slows down the attacking speed of the target by lowering initiatives by 2,569 points. This also decreases the amount of damage inflicted each hit by 8 points.

FlagsCan Be Template Item, Turn On Use, Has Multiple Count, Open Flag, Default Target, Item Texture Override, Buff Nano
Patch110000
QL172
CrystalNano Crystal (Decrepitude)
NCU53
Nanocost376
SchoolSpace — Space #186
Duration2 minutes, 19 seconds
Attack time4.00s
Recharge time2.50s
Range20.00 m
Effect icon
Stacking order195

Attack skills

Skill%
Biological metamorphosis50%
Psychological modifications50%

Defense skills

Skill%
Nano resist100%

Requirements

HookAttributeOperatorValue
To Use Biological metamorphosis at least 792
To Use Psychological modifications at least 792
To Use Visual profession exactly Doctor

Effects

HookTargetActionAttributeValue
On Use Target Modify Projectile damage modifier -8
On Use Target Modify Melee damage modifier -8
On Use Target Modify Energy damage modifier -8
On Use Target Modify Chemical damage modifier -8
On Use Target Modify Radiation damage modifier -8
On Use Target Modify Cold damage modifier -8
On Use Target Modify Fire damage modifier -8
On Use Target Modify Poison damage modifier -8
On Use Target Modify Melee init -2569
On Use Target Modify Ranged init -2569
On Use Target Modify Physical init -2569
On Use Target Modify Nano init -2569
On Use Target Taunt 740

Comments

25 archived

Discuss this nano on the forum

Georg 2003-01-01 07:38
Breakable, tho still fun to play around with;p
Crashlight 2004-06-22 21:22
Good for MP's Heal+Mezz Petz :D
Nikkoli 2004-10-21 21:18
As posted before, this is one of the "breakable" debuffs. Really only usefull for adds as a ghetto calm.
Keex 2004-11-05 17:00
or for soloing agents in need of recasting mimic :)
greyze 2005-02-01 14:05
im quite new to these debuffs dos anyone know how people can break out of this nano?
skybert 2005-03-26 00:34
they have a % to break when someone does damage to you, if I understand it right.
Tchaalina 2005-04-14 15:05
Great nano for crippling adds; just make sure not to wear any symbs/imps with shield/reflect properties.
Zadey 2005-04-28 06:48
how do ya know which of these things can be broken or not? one of the reasons i havent gotten any on my widdle doc yet
Stehn 2005-04-28 19:38
check aodb- it flags them breakonattack
Skarmory 2005-10-31 19:27
I find the breakable ones useful for blitzing, as a makeshift calm.
tweek 2006-01-18 23:49
uber for pvp against pet classes kicks mp ass
shinracorp 2006-01-20 03:25
good idea, ill have to try. then again...NSD...so, maybe i wont :p
Tyrade 2006-03-24 05:51
Do these breakables become broken if you use your DoTs and Nukes on the debuffed mob?
Exarius 2006-04-22 18:22
no tyrade
chriss96 2006-05-05 11:03
Chance of break on attack 22
Chance of break on debuff 42
Chance of break on nano 42
Xsonic 2006-06-15 04:20
i got to get one to stop adds.. good idea.
Ginsumaster 2006-09-11 21:20
Best add containment ever if you're soloing. Mobs hit you once about every six weeks while this is running... haha
bartje 2006-10-22 18:40
<3
buttmuffin 2007-07-08 18:50
yes actually dots would break, its a nano and im not sure but the ticks of the dot might count as a hit also, will have to test
Mohamed 2007-10-08 00:55
One thing that that would be good to know, if it breaks on dmg shield's
Azzy 2008-01-14 18:26
yes it brakes on dmg and reflect shields
Soulevil 2008-03-30 12:01
lands on ely hecks.
Dollcet 2008-09-17 06:37
Usefull in certain Situations if your Doc does not use Leg and Left-Wrist Symbs or Reflect-Grafts , solo in IS or Duels with Engie makes Widowmakes and Mechdog noticable lamer .
copperneedle 2009-02-02 05:41
Reflects/ Dmg shields make -half- this nanoline utterly pointless. Why make symbiants that negate some of our nanos?
Daundweg 2009-06-17 18:36
Did you just ask for a "reason" on one of FC inventions? har har

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