Item Database
Seed Life
Heals all members of the caster's team of 385-819 points of damage.
| Flags | Modified Description, Default Target |
|---|---|
| Patch | 110000 |
| QL | 169 |
| Crystal | Nano Crystal (Seed Life) |
| NCU | 52 |
| Nanocost | 219 |
| School | Healing — Heals |
| Attack time | 3.20s |
| Recharge time | 5.61s |
| Range | 20.00 m |
| Stacking order | 52 |
Attack skills
| Skill | % |
|---|---|
| Matter metamorphosis | 48% |
| Biological metamorphosis | 52% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Biological metamorphosis | at least | 799 |
| To Use | Matter metamorphosis | at least | 726 |
| To Use | Visual profession | exactly | Adventurer |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | team | Cast | Nano | 82045 |
Team heals = Waste of cash ;D
umm as far as team heals. they're pretty shitty.. and recharge is'nt so hot either.. however it has it's place.. if everyone is just a little hurt this is the ticket to soften the doc's work load.. or if you have several secondary healers another advy or ma they can help out.. if there is no tank (enf) in the team then you offten have several members dropping at the same time.. do you save 1? or try to help each a little bit.. our heals have to long a rechrage to heal each one of them with singles. it maynot save lives.. but it will extend them.
Also saved my buddys low HP smurf quite a few times its almost a CH for him lol, He ran out of range for moonbeam this still landed on him.