Item Database
Void Inertia
Renders the target unable to move for a short period of time. It does not affect the combat capabilities of the target.
| Flags | Can Be Template Item, Open Flag, Default Target, Item Texture Override, Buff Nano |
|---|---|
| Patch | 110000 |
| QL | 182 |
| Crystal | Nano Crystal (Void Inertia) |
| NCU | 56 |
| Nanocost | 618 |
| School | Combat — Miscellaneous |
| Duration | 4 minutes, 46 seconds |
| Attack time | 1.39s |
| Recharge time | 4.56s |
| Range | 25.00 m |
| Effect icon | |
| Stacking order | 56 |
Attack skills
| Skill | % |
|---|---|
| Psychological modifications | 53% |
| Time and space | 47% |
Defense skills
| Skill | % |
|---|---|
| Level | 10% |
| Nano resist | 80% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Psychological modifications | at least | 859 |
| To Use | Time and space | at least | 775 |
| To Use | Visual profession | exactly | Bureaucrat |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Restrict | Action | Fighting |
| On Use | Target | Taunt | 590 |
FC never meant for NTs to run around with a huge ball of mobs behind them spamming aoe nukes, aoe nukes are for when there are adds on the tank
in fact, FC made the range much longer on ely hecks to help prevent kiting recently
if they wanted kiting gone they would get rid of the nanos completely, there not much use anywhere else
they just made range longer so it wasnt so damn easy. now all you gotta do is jump cast jump cast