Item Database
Ferocious Impactor Missile
A small missile strikes the target for 528-1,057 points of projectile-based damage.
| Flags | Default Target, Item Texture Override |
|---|---|
| Patch | 110000 |
| QL | 162 |
| Crystal | Nano Crystal (Ferocious Impactor Missile) |
| NCU | 50 |
| Nanocost | 197 |
| School | Combat — Damage and combat buffs |
| Attack time | 3.55s |
| Recharge time | 1.46s |
| Range | 25.00 m |
| Stacking order | 50 |
Attack skills
| Skill | % |
|---|---|
| Matter creation | 100% |
Defense skills
| Skill | % |
|---|---|
| Nano resist | 75% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter creation | at least | 747 |
| To Use | Visual profession | exactly | Nano-technician |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Hit | Health | -528 .. -1057 Projectile AC |
this is the most accurate nuke calculator. the other ones don't take all factors into account.
http://www.ramorak.com/sl/nukes.asp?
Might not be worth going out of your way for, but has situational advantages where you want a single nuke and need to be defensive. Low resist helps push the damage through. If you can afford to use an AoE, then it will definitely out damage, or go full agg for IEF. Lastly, team heckler grinders will appreciate the Projectile damage, so you wont be hitting for min damage all the time, and you wont be adding extra taunt.