Item Database
Micro Flechette Swarm
The target is hit by numerous microscopic flechettes, inflicting 229-634 points of projectile-based damage.
| Flags | Default Target, Item Texture Override |
|---|---|
| Patch | 110000 |
| QL | 116 |
| Crystal | Nano Crystal (Micro Flechette Swarm) |
| NCU | 36 |
| Nanocost | 162 |
| School | Combat — Damage and combat buffs |
| Attack time | 1.37s |
| Recharge time | 3.40s |
| Range | 25.00 m |
| Stacking order | 36 |
Attack skills
| Skill | % |
|---|---|
| Matter creation | 100% |
Defense skills
| Skill | % |
|---|---|
| Nano resist | 50% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter creation | at least | 544 |
| To Use | Visual profession | exactly | Nano-technician |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Hit | Health | -229 .. -634 Projectile AC |
Recharge sucks for NTs because we cannot affect it whereas we can lower casting speed to other nanos VIA nano c. init