Item Database

Warmth of the Grave

All heat is sucked out of the target, frosting it for 1,270-2,356 points of cold-based damage.

FlagsDefault Target, Item Texture Override
Patch110000
QL189
CrystalNano Crystal (Warmth of the Grave)
NCU58
Nanocost302
SchoolCombat — Direct damage nukes
Attack time3.87s
Recharge time3.98s
Range25.00 m
Stacking order58

Attack skills

Skill%
Matter creation100%

Defense skills

Skill%
Nano resist110%

Requirements

HookAttributeOperatorValue
To Use Matter creation at least 868
To Use Visual profession exactly Nano-technician

Effects

HookTargetActionAttributeValue
On Use Target Hit Health -1270 .. -2356 Cold AC
On Use Target Taunt 2652

Comments

10 archived

Discuss this nano on the forum

Nukeaway 2004-03-10 00:47
does anyone know how to calculate how much the attack and recharge time is reduced by a certain amount of nano init?
Elfdoggie 2004-03-15 20:31
the recharge cant be reduced by nanoc init. for the attack its 200 pts per second so 200 * 3.87 would be the nanc init required to "insta cast" this nano. this only works up to 1200 nanoc init
Nukeaway 2004-03-16 17:49
kewl, thx for the info, just curious how you know this? from dev's statements or personal experiance?
Sypiken 2004-10-10 18:17
It is pretty acurate it seems. But it's not 100% since I insta casted IEF with my NT far before I had the init needed for his statement.
Maby it is like, 150-175... Atleast my experience says that.
Cheysey 2005-03-14 16:16
depends on your aggro setting as well.....
for nanos its 200 per second....
weapons its 600per second attack and 2seconds on recharge....
Voriuste 2006-06-12 08:57
NanoC Init required to instacast this nano is 574 on 100% agg, 774 on 50% agg/def, and 974 on 100% def.
rattjamann 2006-11-18 00:50
so that make it about 150 Nano C init = 1 sec cool
Ilikebunnies 2007-05-06 02:36
I always hear that 200 nanoInit = 1 second, until you have 1200 nanoInit (6 seconds), after which point you need 600 init for 1 second.
Ilikebunnies 2007-07-21 03:24
Also keep in mind that the value you see listed on auno and in game is for "50% agg", so if youre full aggressive, remove 1 second cast time, or full deffensive, add 1 second. Ofcourse recharge can never be lowered by nano init or anything else for that matter.
jpmcclean 2008-03-31 05:56
this is useless for pvp and in some cases pvm, has 110% nano resist check

Back to Nano-technician nano listings