Item Database
Nano Crystal (Summon Cacodemon)
Nano Crystal - The nanocloud briefly takes on a semi-physical manifestation of the caster's anger.
| Flags | Visible, Modified Description, Tell Collision, Has Energy |
|---|---|
| Patch | 110000 |
| QL | 189 |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Time and space | at least | 874 |
| To Use | Matter creation | at least | 874 |
| To Use | Profession | exactly | Meta-physicist |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | User | Upload | Nano | 43737 |
it's confusing me!
So using a nuke can be much better.... but i'm not MP so can't say really ^^
With 200er Imps, that skilled MC/TS, and mochams from other MPs.
Only the NCU usage is much too high for a froob, I think!
Next plan is to selfcast them - more or less. Will get single mochams and keep them up on my own.
Keep in mind that I can also cast Belamorte and Temulten by putting in bm or mm moochies instead of the mc. Don't need the intellegence buff for Belamorte either.
There is hope for froobs. Froobs could definately cast earlier w/ higher imps in and shades of lucubration (not to mention other items that I may not be familiar with yet). Anyway, still took a lot of work to get all my items, but it is worth it.
they only use one fist.. they have more hp thats true.. aprox double that of meatball iirc
11k hp last meatball
22k hp cacodemon
44k hp rk slayerdroid (eng)
rk demons do have more attack rating then the last meatball.. they also hit harder.. however they also only have 1 fist.. meatballs on the other hand hit with 2 fist.. so meatballs do little less dmg per hit but twice as fast and most times even on high mobs they can do a better job with a heal pet on them then the demon.. the fights are shorter because of increased dmg output.. there are times where cacodemon is better then meatball but only when you need every last ouch of the demons hp for tanking.
sl demons however are different, they hit with 2 fist.. and they hit very fast.. like the meatball.. eng pets btw also use 2 fist.. including the QL200 rk slayerdroid.
if you wanna see just how bad cacodemon is.. get another mp.. one of you cast last meatball, the other cast cacodemon.. buff them both equally.. then send them in to fight.. the cacodemon gets his ass kicked every time despite having slightly higher ar,dmg and twice the health.
Talan @ 2005-08-25 07:03
self-casting reasonably untwinked at 100, without chaining up to mochies at 108.
first of all- WTF!!??
second of all- how in the world do u get mochies at lvl 100???
http://auno.org/ao/equip.php?saveid=69580
http://auno.org/ao/db.php?id=253182&ql=159
ftw! Casts Infuses to cast Odins to then cast mochams, to cast the pet. Very fun pwning the director in Biomare!
castable at lvl 60
http://auno.org/ao/equip.php?saveid=69580
lol.. u dont know what ur talking bout, u dont use symb's at lvl 60, they suck hard compared to ql 150+ imps, ecpecialy brain imp
Benjamn @ 2007-04-28 01:38
castable at lvl 60
http://auno.org/ao/equip.php?saveid=69580
lol.. u dont know what ur talking bout, u dont use symb's at lvl 60, they suck hard compared to ql 150+ imps, ecpecialy brain imp
------
Keep in mind that symbs ALWAYS come out the upperhand. If you compare Imp and symbiant by amount/skill buffed, you will of course conclude that.
Just compare: T&S imps ql 150 :
http://auno.org/ao/equip.php?saveid=89540
Buffs both by 80
Versus:ql 80 Control/exterm symbs
http://auno.org/ao/equip.php?saveid=89541
Buffs ALL nanoskills by 83, AND adds 30+ int 20+ psy.
As for a froob getting mochams @ 100 and self-casting pets. The idea is to focus on SI/PM implants around QL180+ (takes a fair amount of twinkage and base ability skill laddering, but doable). Then start with your best nano skill buffs....cast masteries, which allow you to cast infusions (unless you can cast infusions already, then skip the masteries), add your expertise buffs. then get about a 70-90ish wrangle (shouldn't need a 131/132 if going with SI/PM based Implants) or you could get PM/SI mocham's from another MP, whichever is easiest for you to find at the time. That lets you cast odin's (+48 all nano skills and +50 to MM/BM due to psychic trickledown) and at that point you don't even need another wrangle/mocham from other people ever again unless you die or sit around and let either your odins, PM or SI mochams run out. As long as you keep those 3 buffs up at all time, you can refresh your mochams and odin's without hunting for OSB's.
Now as far as cocademon, you may need to get a small wrangle (30 - 50ish maybe) to get him out, Lemur, fiend are easy....but with the FC love and froob accounts, even a Sloob should have a pocket wrangler (dual log the trader and hit yourself off with a quick wrangle....and yes I call that self-cast...LOL hey I did all the work to cast "ALL" the buffs ;)
IDK, maybe it's just me, but I hate to run around begging for buffs (free or tipping). I just don't have time to run around looking for a nice player to buff me. If there is one thing I hate about MMO's is when developlers force you to rely on other players for everything. If not for froob accounts this game would be a major pain to play because of the smallish population on the servers compared to most MMO's. Even with froobs it takes forever to find a trader. That's why I made my own
pffft this rocks in lvl 1 pvp
i got an solitus and NM MP at lvl 60, going to make an MP twink around these lvls and got an question or need help?
/tell atankerslife
/tell livesangryer
http://auno.org/ao/equip.php?saveid=160131
Metaphysical Demon lvl 200 (874+ TS & MC)
36434 HP
Test duration: 0:02:00:6
Totals:
Damage: 109,92K - Per Minute: 54,67K
Hits: 79 - Per Minute: 39,3
Crits: 6 - Per Minute: 3,0