Item Database
Relentless Slayer
Increases the amount of projectile and energy damage inflicted by the target by 23 points.
| Flags | Buff Nano, Disable Statel Collision |
|---|---|
| Patch | 110000 |
| QL | 159 |
| Crystal | Nano Crystal (Relentless Slayer) |
| NCU | 49 |
| Nanocost | 800 |
| School | Space — Shields and reflects |
| Duration | 15 minutes |
| Attack time | 2.40s |
| Recharge time | 0.50s |
| Range | 8.00 m |
| Effect icon | |
| Stacking order | 49 |
Attack skills
| Skill | % |
|---|---|
| Matter metamorphosis | 48% |
| Matter creation | 52% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter metamorphosis | at least | 683 |
| To Use | Matter creation | at least | 754 |
| To Use | Visual profession | exactly | Trader |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Modify | Energy damage modifier | 23 |
| On Use | Target | Modify | Projectile damage modifier | 23 |
If you look at the very first comments you will notice them "bitching" about a range init debuff, therefore use your common sense and look at the versions from previous patches. :P
now with it adding to all types or just chem maybe it mite be worth getting
but the pt being its pro/nrg only, the best shottys tend to be chemical, atleast fine tuning adds to r.init
now with it adding to all types or just chem maybe it mite be worth getting
Check the scoped salabim closely. ;)
1. Make them stack with any damage buff
or
2. Make them buff all types of damage
JK, was just missing this comment xP
it is overpowered srsly
With SL and AI giving chem / disease weapons, it would be nice to see an updated nano to include these (or just buff all). Or, and this will never happen, make it its own nano line, so it stacks with real damage buffs.