Item Database
Spike Shield
Surrounds the target with a field of small spikes that inflict a small amount of damage when it is hit. It has the added benefit of increasing the Melee AC of the target.
| Flags | Buff Nano, Disable Statel Collision |
|---|---|
| Patch | 110000 |
| QL | 7 |
| Crystal | Nano Crystal (Spike Shield) |
| NCU | 3 |
| Nanocost | 41 |
| School | Protection — AC and reflect shields |
| Duration | 20 minutes |
| Attack time | 5.03s |
| Recharge time | 2.51s |
| Range | 20.00 m |
| Effect icon | |
| Stacking order | 1 |
Attack skills
| Skill | % |
|---|---|
| Matter metamorphosis | 50% |
| Matter creation | 50% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter metamorphosis | at least | 41 |
| To Use | Matter creation | at least | 41 |
| To Use | Visual profession | exactly | Engineer |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Modify | Shield projectile damage | 1 |
| On Use | Target | Modify | Shield melee damage | 1 |
| On Use | Target | Modify | Shield energy damage | 1 |
| On Use | Target | Modify | Shield chemical damage | 1 |
| On Use | Target | Modify | Shield radiation damage | 1 |
| On Use | Target | Modify | Shield cold damage | 1 |
| On Use | Target | Modify | Shield fire damage | 1 |
| On Use | Target | Modify | Shield poison damage | 1 |
| On Use | Target | Modify | Melee AC | 40 |
The AC buff is ok, but not cost effective for the amount of NCU required. The shield damage is likewise not too great, the highest tier spell only shielding back 53 damage (and monsters of that Qlevel will laugh at a 53 damage shield). I tend to prefer the melee ACs from this line of nanos, and the highest Qlevel of that is 280 AC for 54 NCU, which is pretty bad (nowhere in the league of the Engineer AC buffs that's for sure).
Basically just a small DPS boost for whoever's tanking, but your NCU has more worthy things to put in it. Another unfortunate example of Engineer's weakish nano selection.