Item Database
Spike Armor
Surrounds the target with a field of small spikes that inflict a small amount of damage each time they are hit. It has the additional benefit of increasing the Melee AC of the target.
| Flags | Buff Nano, Disable Statel Collision |
|---|---|
| Patch | 110000 |
| QL | 53 |
| Crystal | Nano Crystal (Spike Armor) |
| NCU | 17 |
| Nanocost | 237 |
| School | Protection — Damage and combat buffs |
| Duration | 20 minutes |
| Attack time | 5.31s |
| Recharge time | 2.64s |
| Range | 20.00 m |
| Effect icon | |
| Stacking order | 16 |
Attack skills
| Skill | % |
|---|---|
| Matter metamorphosis | 50% |
| Matter creation | 50% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter metamorphosis | at least | 252 |
| To Use | Matter creation | at least | 252 |
| To Use | Visual profession | exactly | Engineer |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Modify | Shield projectile damage | 11 |
| On Use | Target | Modify | Shield melee damage | 11 |
| On Use | Target | Modify | Shield energy damage | 11 |
| On Use | Target | Modify | Shield chemical damage | 11 |
| On Use | Target | Modify | Shield radiation damage | 11 |
| On Use | Target | Modify | Shield cold damage | 11 |
| On Use | Target | Modify | Shield fire damage | 11 |
| On Use | Target | Modify | Shield poison damage | 11 |
| On Use | Target | Modify | Melee AC | 120 |
Comments
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