Item Database
Tremor
Inflicts 602-1,349 points of damage on all enemies in a very large area.
| Flags | Default Target, Item Texture Override, Disable Statel Collision |
|---|---|
| Patch | 110000 |
| QL | 175 |
| Crystal | Nano Crystal (Tremor) |
| NCU | 54 |
| Nanocost | 272 |
| School | Combat — Area nukes |
| Attack time | 3.69s |
| Recharge time | 1.52s |
| Range | 10.00 m |
| Stacking order | 54 |
Attack skills
| Skill | % |
|---|---|
| Matter creation | 100% |
Defense skills
| Skill | % |
|---|---|
| Nano resist | 100% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter creation | at least | 818 |
| To Use | Visual profession | exactly | Nano-technician |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | AOE 19m | Nano | 158509 |
Apart from that VE is only like 20 more mc, thats maybe 3-4 lvls or 1-2 items, that is the dealbreaker for me.
BTW, VE and kels have a larger range, making this absolutely useless
VE and Kels are also higher ql nanos with higher reqs, so saying this is useless compared to them isn't exactly a fair comparison. Yes, I know VE is only 20 MC more but still if you're in titlelevel cap or can't squeeze the last few points of MC (could say the same about literally all NT nukes..the next nuke is always just a few points of MC away)
Also, just because it has a smaller range doesn't make it useless. Kiting isn't the only things NT's are good at :p