Item Database
Kel's Neutronium Plaything
Causes a massive explosion that inflicts 2,400-3,155 points of damage to all enemies in the area.
| Flags | Default Target, Item Texture Override, Buff Nano, Disable Statel Collision |
|---|---|
| Patch | 110000 |
| QL | 212 |
| Crystal | Nano Crystal (Kel's Neutronium Plaything) |
| NCU | 66 |
| Nanocost | 460 |
| School | Combat — Direct damage nukes |
| Attack time | 6.00s |
| Recharge time | 7.50s |
| Range | 25.00 m |
| Effect icon | |
| Stacking order | 66 |
Attack skills
| Skill | % |
|---|---|
| Matter creation | 100% |
Defense skills
| Skill | % |
|---|---|
| Nano resist | 120% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter creation | at least | 994 |
| To Use | Visual profession | exactly | Nano-technician |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | AOE 25m | Nano | 158516 |
As for kiting hecklers, 5 VE's means stopping up 5 times instead of 1 running.
Then again, easy to brag about stuff here without needing to prove anything, eh;)
Is it true that Nuking from Ely bridges is a bannable offence? I dont understand why, its a variaty of places that you can stand and mobs cant, so whats the problem? Do NT`s have to hide now? And what abaut all the agents, soldiers, fixers, Docs, and others standing at the bride with rifles???
This totally suck! And BTW, some chars with QL 200 NCU`s at lvl 1 is still
araund!
:-)
1200+ full def would guess somewhere between 13-1400...
don't care to do the math right now
u only need MC to cast NT dmg nanos so use ql 200 imps insted... mutch more MC in them than in a silly Symb
hecks is really fun now
people pay lots of money to kite for em these days only prob was to get the ID into nano crystal :-D
there have also been alot of people getting flagged and jumping into a kite so they flag the kiter. then rooting or killing he kiter. why do people do this. a word of caution to anyone kiting.
Enfoh lol ive seen 60 engys with slayers in totw. and thats 800+ in 2 nanoskills. do some research youll see that its very possible. extremely expensive and or time consuming but its possible.
hmm... theres a bit difference between getting 874 MC/TS with wrangle/mochams and full arithmetic and other nice thingies, and 994 MC (hmm do I see a difference of 120 there?)
Sarouka @ 2006-07-05 20:03
there have also been alot of people getting flagged and jumping into a kite so they flag the kiter. then rooting or killing he kiter. why do people do this. a word of caution to anyone kiting.
They do this to get rid of the kiter so their own nt can get the spot on a lame way
picsl2 and nukeaway obviously dont quite understand the point. As for PvP; casting 5 VE's instead of 1 Kel's, means 5 times more reflect damage, which again means dead NT.
As for kiting hecklers, 5 VE's means stopping up 5 times instead of 1 running.
Then again, easy to brag about stuff here without needing to prove anything, eh;)
However if you just used this, it gives your opponent time to heal... meaning dead nt again ^^
No thanks, due to the upgraded speed and range by hecklers I would much rather use VE. Good luck with Kels', you officially suck.
on the other hand at the end of a kite i tend to use VE over this before they split off to far and end up rnning into the back of them..
1. Kel's Neutronium Plaything has a 10% less NR check than Volcanic Eruption. This means less chance of a heckler Resisting the nuke, causing no damage.
2. Kels Neutronium Plaything while being alot mroe damage does have a longer recharge, which which time i you had 2k runspeed and didn't have to worry about keeping hecks off your ass you could technically do more damage with Volcanic Eruption, Unless, like most people who can get higher runspeed, you have much more nano init at the time and + nano damage again, making Kel's the better choice.
3. Kel's has a 5m wider range than VE which means it hits more stragglers and makes it easier to pull.
4. If you kite alot, you notice alot of hecklers die at different times, using VE this happens alot more, slowing them down and seperating them, making them hard to kill, Ke'ls does all the damage at once, while they are together killing them quickly and close together making for a more efficient crat perking.
so it doesnt matter after all since u just have to have both ;)
tartaran @ 2003-08-11 18:58
I finally got it made. I'm level 152 and can cast this with a MC mocham. Very nice at pvp.
I was level 140 and i could cast this using only Comp Infuse....
Just saying...
HI, Im new to the fourms and i was just reading through..
tartaran @ 2003-08-11 18:58
I finally got it made. I'm level 152 and can cast this with a MC mocham. Very nice at pvp.
I was level 140 and i could cast this using only Comp Infuse....
Just saying...
my level 118 can cast this selfed in perk reset
just saying...
Think about that..
+ for the aoe radius
to that flaming kels <-> VE:
yeah for just nuking use VE,
for kite, depends alot on ur rs.
sum1 with 800 rs wud use Kel's definitively.
sum1 with 1k can spam VE w/o thinking
iirc my nt got 985 rs atm, kiting ely hecks works fine with ve, but wanna be able to cast kels to see the difference