Item Database

Divest Damage

Lowers the damage done by the target by 250 points, and increases the damage by the caster by 200 point.

This nano can be used once every 2 minutes.

FlagsDefault Target, Item Texture Override, Buff Nano
Patch110000
QL215
CrystalNano Crystal (Divest Damage)
NCU55
Nanocost500
SchoolPsionic — Drains
Duration30 seconds
Attack time3.00s
Recharge time4.00s
Range25.00 m
Effect icon
Stacking order55

Attack skills

Skill%
Psychological modifications50%
Time and space50%

Defense skills

Skill%
Nano resist100%

Requirements

HookAttributeOperatorValue
To Use Psychological modifications at least 1801
To Use Time and space at least 1801
To Use Profession exactly Trader
To Use Object unknown 273649
To Use Cyberdeck unknown 64

Effects

HookTargetActionAttributeValue
On Use Target Modify Melee damage modifier -250
On Use Target Modify Projectile damage modifier -250
On Use Target Modify Energy damage modifier -250
On Use Target Modify Poison damage modifier -250
On Use Target Modify Chemical damage modifier -250
On Use Target Modify Radiation damage modifier -250
On Use Target Modify Cold damage modifier -250
On Use Target Modify Fire damage modifier -250
On Use Self Cast Nano 273408
On Use Self Cast Nano 273649

Comments

8 archived

Discuss this nano on the forum

Cratpoir 2007-12-30 13:58
The 2 minute lockout needs to just be removed... letting traders continually drain someone/thing for -250 damage for +200 isn't going to do much, pvp-wise, don't even have time to cast this lol...
If they want to make it nice, why not -1000 damage for +750.. now THERE I could see 2 minute cap on!
Youngshini 2008-01-01 18:32
lol traders need more pvp stuff for sure yea..... :P
Yakobo66 2008-01-03 13:29
PVM too ^^
Luzifer1985 2008-01-05 14:13
i love this nano f�r pvm^^
but for pvp it is usless cause you have not many time to cast every debuff on bs or tower pvp
Dilomax 2008-02-26 21:18
is there rly any reason for this in pvp once youve drained your target of 600+ AR
Shareida 2008-10-20 02:00
It actually hels tons vs sneak attack, FA, burst, AS etc. Lower dmg output of the target = No more caps.
AOmaster 2009-08-01 21:20
Dilomax @ 2008-02-26 21:18
is there rly any reason for this in pvp once youve drained your target of 600+ AR
You mean more like 1.5k (both drains and corporate protection).
Binarybot 2010-10-23 00:51
With both nanite drains, proc drains (204 and 136) and corporate protection, you are draining a total of 1640 AR from your target (maybe toss in incompetence for -20 more? overkill?)
Thats -990 skill and -650 aao, while giving the trader +890 skill and +300 aad. Effecively, your defensive rating compared to the drained target in pvp is almost 2000 points higher (-1640 ar from them in drains and 300 more defense to you, 1940 point swing), and thats assuming their weapon isnt OE in addition. Makes almost any weapon setup viable in pvm and pvp.
This nano looks completely pvm motivated, it wont do much sizeable in pvp at lvl 215+.

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