Item Database
Pierce Nerves
This nano formula will reduce the ability of a Shade to use piercing weapons.
| Flags | Default Target, Item Texture Override, Buff Nano, Disable Statel Collision |
|---|---|
| Patch | 110000 |
| QL | 175 |
| Crystal | Nano Crystal (Pierce Nerves) |
| NCU | 175 |
| Nanocost | 1100 |
| School | Psionic — Psionic |
| Duration | 15 seconds |
| Attack time | 3.00s |
| Recharge time | 1.50s |
| Range | 24.00 m |
| Effect icon |
Attack skills
| Skill | % |
|---|---|
| Matter creation | 50% |
| Time and space | 50% |
Defense skills
| Skill | % |
|---|---|
| Nano resist | 100% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Expansion sets | unknown | LoX |
| To Use | Matter creation | at least | 800 |
| To Use | Profession | exactly | Soldier |
| To Use | Time and space | at least | 800 |
| To Use | Profession | exactly | Shade |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Modify | Piercing | -1000 |
Shadow ever heard about "must be behind target"? Shade alpha= non exsistent in pvp
shade's don't use stab, they use the last 3 perks in that line that usually (if it lands) will kill the target + using SA ^^
Altough its annoying having to be behind the target to hit perks its almost impossible with lag and sync issues which is a disadvantage imo, it could be so in pvm but change it for pvp so we don't have to run and fish for some empty spot where he is on the server, away from the one we are fighting client side, just to be able perk him.