Item Database

Slowdown

This nano formula will reduce the ability of a Martial Artist to evade attacks and score critical hits.

FlagsDefault Target, Item Texture Override, Buff Nano, Disable Statel Collision
Patch110000
QL175
CrystalNano Crystal (Slowdown)
NCU175
Nanocost1100
SchoolPsionic — Psionic
Duration15 seconds
Attack time3.00s
Recharge time1.50s
Range24.00 m
Effect icon

Attack skills

Skill%
Biological metamorphosis50%
Matter creation50%

Defense skills

Skill%
Nano resist100%

Requirements

HookAttributeOperatorValue
To Use Expansion sets unknown LoX
To Use Biological metamorphosis at least 800
To Use Profession exactly Enforcer
To Use Matter creation at least 800
To Use Profession exactly Martial artist

Effects

HookTargetActionAttributeValue
On Use Target Modify Evade close -1000
On Use Target Modify Dodge ranged -1000
On Use Target Modify Duck explosives -1000
On Use Target Modify Critical chance -10

Comments

29 archived

Discuss this nano on the forum

Ninjamancer 2006-12-14 05:00
well, no need for MR anymore...
Pung 2006-12-14 05:02
if ya wanna kill fixers?
zerogates 2006-12-14 06:56
martial artist targets only, but it helps with that insane crit chance even if just a bit
Comi 2006-12-14 09:58
One more reason to run from enforcers, they wont land it easy tho.
deniska 2006-12-14 11:29
HAHA as if MR wasn't enough
Forek 2006-12-14 15:25
I'm so glad this wasn't targeted against fixers! I pity the poor MAs!
Shadow.ik 2006-12-14 19:46
FC is joking OMG!
killy666 2006-12-14 19:48
ewwwwwwww.
Kyai 2006-12-15 01:51
Trying to land a 1.5/1.5 nano with 1.2K nanoskills vs 2.2K+ NR is so useful when an MA is eating your face with crits and stuns. :(
Stupid idea, badly implemented.
Whitey 2006-12-15 12:43
needs to make NR about 80% to have a chance of landing. enfs can get higher than 1.2k MC/BM at 220..
dJinN 2006-12-16 01:03
my poor atrox nano pool is gonna go down so fast trying to spam this ;(
Handschuh 2006-12-20 13:38
you need for MAs with 2k+ NR every 3rd or 4th hit... its okay ;) ...
Handschuh 2007-01-24 17:51
correctly i have to say with 1,4k+ Nanoskills... (self)
Whitey 2007-07-03 03:09
just came to have another look at this to see if its worth getting....
nope, big waste of VP.
i mean, look at the nanocost.. ugh, its gonna need at least 4/5 tries before it lands and still verly little chance of it landing, gonna drain nanopool before it lands..
what a stupid nano >.<
buttmuffin 2007-07-06 16:25
Kyai @ 2006-12-15 01:51
when an MA is eating your face
haha funny but true xD
maybe used for ganking MAs?
bartje 2007-10-31 11:56
Hardly ever lands :<
Ciekafsky 2008-02-10 11:20
I used it at tl5 for a while and it did land every time unless ma just used this funny nr giving special attack.
Vgman 2008-04-03 20:41
the attack is called upon a wave of summer and yes now i have to use it against docs/nts/fixers/agents/traders/crats/mps/aaannnnddd enfs.
Jornado 2008-06-23 07:24
is it just me or is the only really partially useful nemesis nano they put in? MA's didn't need an anti MP nano, docs didn't really need an anti crat nano, but now those walking hp totems actually have a chance to hit poor little mas. *me cries*
AKrulz 2008-09-12 16:53
i dk how to say it but....i think the -1k evade debuff is alot more usefull than -10 cirt chance at least for tl5
zerogates 2008-09-13 21:02
You can't spam this nano with that insane nano cost, only useful in group situations where you arent being targeted and need to cast mongo/absorbs. About 1/10 times you can actually land it on decent MAs that are full def.
intrus34 2008-09-18 17:32
yea dont help in duels at least....1.5 cast time means u will be interrupted like 2/3 and doesnt land easy on def MA with decent NR.
houserocker 2008-12-13 09:39
TL5 enf landed this 50% of time vs 2300 NR (UwoS used) with barely enough skills to cast, so I wouldn't say it doesn't land much, and those are a brutal 15s :)
enf0pwnage 2009-01-25 18:29
omfg fuck fc another nerf to ma's
Flatvia 2010-01-16 12:14
great, MORE trouble fighting Enfs for us MA's... we're not the only ones with stuns ya know >.<
zerogates 2010-02-26 19:05
IT DOESN'T LAND!!! :p
1/10 times it may land at tl7, if it doesn't get interrupted, and the enf isn't stunned for the short duration, and the MA doesn't pop CiB perks to ignore it, and the enf has Mongo Rage, and the enforcer still has the nano to cast this high cost enough to land it :)
Undercutting 2010-05-19 13:29
<-- (220 pvp ma on rk2) Not really a big deal.
Undercutting 2010-05-19 13:30
Except for tl5 thats just plain silly =p
Loso 2010-11-07 01:16
hurts a lot at 110, but can fear them and avoid getting hit during the duration

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