Item Database
Explosive Double
The target will be hit twice for 417 - 696 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.
| Flags | Default Target, Item Texture Override |
|---|---|
| Patch | 110000 |
| QL | 75 |
| Crystal | Nano Crystal (Explosive Double) |
| NCU | 75 |
| Nanocost | 531 |
| School | Combat — Combat |
| Attack time | 5.00s |
| Recharge time | 4.00s |
| Range | 35.00 m |
| Stacking order | 75 |
Attack skills
| Skill | % |
|---|---|
| Matter creation | 100% |
Defense skills
| Skill | % |
|---|---|
| Nano resist | 90% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Expansion sets | unknown | LoX |
| To Use | Profession | exactly | Nano-technician |
| To Use | Matter creation | at least | 563 |
| To Use | Level | at least | 75 |
| To Use | Cyberdeck | unknown | 1 |
| To Use | Object | unknown | 266314 |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Cast | Nano | 266275 |
| On Use | Target | Hit | Health | -417 .. -696 Radiation AC |
| On Use | Target | Hit | Health | -417 .. -696 Radiation AC |
| On Use | User | Cast | Nano | 266315 |
Yes, Triple does have higher min dmg but also lower max dmg. Huge benefit that Double has over Triple is 1 second cast time compared to 2 second cast time (less time to get interrupted during casting for example) and also lower recharge time.
Benefit that Triple has in PvP is that it has better chance to do more damage on target than Double has (there is 50% rule and 30% rule so if target gets hit by 30% of max damage then Double can do up to 2x 30% = 60% and Triple can do up to 3x 30% = 90% dmg of target's max health in PvP). I don't PvP much but at least I believe it goes that way..
If we check dps for both of those with capped times then these would be 166.8-278.4 for Double and 166.875-278.25 for Triple.