Item Database

Explosive Double

The target will be hit twice for 417 - 696 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.

FlagsDefault Target, Item Texture Override
Patch110000
QL75
CrystalNano Crystal (Explosive Double)
NCU75
Nanocost531
SchoolCombat — Combat
Attack time5.00s
Recharge time4.00s
Range35.00 m
Stacking order75

Attack skills

Skill%
Matter creation100%

Defense skills

Skill%
Nano resist90%

Requirements

HookAttributeOperatorValue
To Use Expansion sets unknown LoX
To Use Profession exactly Nano-technician
To Use Matter creation at least 563
To Use Level at least 75
To Use Cyberdeck unknown 1
To Use Object unknown 266314

Effects

HookTargetActionAttributeValue
On Use Target Cast Nano 266275
On Use Target Hit Health -417 .. -696 Radiation AC
On Use Target Hit Health -417 .. -696 Radiation AC
On Use User Cast Nano 266315

Comments

2 archived

Discuss this nano on the forum

Sithark 2008-11-18 08:54
this one is the only double that has less min/max dmg then tripple so better use explosive triple
Mizufluffy 2012-06-26 23:23
Personally I think this Double is little bit better compared to Explosive Triple. With enough nano initiative this can be casted in 1s and recharge is 4s, this makes it 5 second cycle while Triple has 2s + 6s = 8 second cycle (and 2s is harder to cap because it would be 5,5s reduction from 7,5s and this has 4s reduction from 5s). So, during 40 seconds it is possible to cast this 8 times and Triple 5 times (40/5 = 8 & 40/8 = 5), this means 8x 2x 417-696 = 6672-11136 damage in 40 seconds and Triple would be 5x 3x 445-742 = 6675-11130 damage in 40 seconds.
Yes, Triple does have higher min dmg but also lower max dmg. Huge benefit that Double has over Triple is 1 second cast time compared to 2 second cast time (less time to get interrupted during casting for example) and also lower recharge time.
Benefit that Triple has in PvP is that it has better chance to do more damage on target than Double has (there is 50% rule and 30% rule so if target gets hit by 30% of max damage then Double can do up to 2x 30% = 60% and Triple can do up to 3x 30% = 90% dmg of target's max health in PvP). I don't PvP much but at least I believe it goes that way..
If we check dps for both of those with capped times then these would be 166.8-278.4 for Double and 166.875-278.25 for Triple.

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