Item Database

Izgimmer's Double

The target will be hit twice for 3000 - 5750 points of radiation damage each hit. This nano will pierce any reflect shields that the enemy has active.

FlagsDefault Target, Item Texture Override
Patch110000
QL220
CrystalNano Crystal (Izgimmer's Double)
NCU220
Nanocost1883
SchoolCombat — Combat
Attack time5.00s
Recharge time4.00s
Range35.00 m
Stacking order220

Attack skills

Skill%
Matter creation100%

Defense skills

Skill%
Nano resist90%

Requirements

HookAttributeOperatorValue
To Use Expansion sets unknown LoX
To Use Profession exactly Nano-technician
To Use Matter creation at least 2240
To Use Level at least 220
To Use Cyberdeck unknown 8
To Use Object unknown 266314

Effects

HookTargetActionAttributeValue
On Use Target Cast Nano 266275
On Use Target Hit Health -3000 .. -5750 Radiation AC
On Use Target Hit Health -3000 .. -5750 Radiation AC
On Use User Cast Nano 266315

Comments

15 archived

Discuss this nano on the forum

Shadow.ik 2006-12-14 19:40
fuber?
DragonShade 2006-12-17 07:15
Yep, the 4 second recharge kills it, if it was 2 seconds, like the cyber deck nukes, it might be useful... :-/
Or insta-cast, so you could kite people with it. :D
Engelen 2007-01-06 09:23
No need for full agg to cast this.. So it's a huge improvement.
Venderim 2007-01-23 06:16
@ Dragonshade....I seriously hope you are being sarcastic, 4sec recharge makes this useless? wtf are you smoking, and whatever it is pass it to me next :p Seriously this nano and Izzy's triple is a killer, 6000-11500 damage in 5seconds that goes right through reflects, thats very very good.
Maelwenn 2007-12-09 22:48
8k vp
3v3rL4sT 2007-12-19 12:01
well they need to nerf it so each of 2-3 hits from double/tripple cant do more then 15/10% of target hp cause (and im not whinning) these nanos need a serious nerf
3v3rL4sT 2007-12-19 12:02
or raise the NR check because i cant resist this not even with 3.2k nr wich totaly sucks
Jedrox 2007-12-23 03:22
Its not 4sec recharge, unless the exact nano's recharge is capped to 4sec... NanoC. Inits DO affect recharge too, I've tested it, even with like 800 NanoC inits my MP's nano has like 4.5sec recharge (in default), but in game its like 2 sec (MAX)... And 220 NTs have way more nanoc init than 800 (not saying NTs will get insta recharge..).
Jedrox 2007-12-23 03:23
...my MP's nano has like 4sec recharge (in default), but in game its like 2.5 sec (MAX).** *4 and 2.5 i meant*
Boaal 2008-01-07 00:05
Nano init does NOT affect recharge. It only, ever, affects cast time.
Warpj00 2008-02-12 18:25
you were recharging in 2.5s instead of 4 b/c you were full agg
Hafenbraut 2008-04-27 08:43
agg/def doesnt affect recharge time either (unlike it used to years ago).
Its 4s no matter what.
alpha320 2009-02-07 07:00
NT pvp Skills ftw :P
Binarybot 2009-02-18 01:58
Has a higher max damage than Enfraams Double. That, and in pvp, this one only does 166 min damage less due to pvp damage being halved.
houserocker 2018-02-05 15:44
As of 18.8.3 this nano and the other doubles no longer do instant damage but instead are essentially short DoTs. Unfortunately for NTs, this means %Nanodamage and +Damage no longer affect it, making the tactical nukes that replaced triples do significantly more damage than the doubles. Add to that the fact that the tactical nukes have no cast cap and shorter recharge as well, and these look like piles of puke :(

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