Item Database

Specialized Project Calm

If successful, the target will not enter combat unless it is attacked first. This program seems to have an affinity with the Shadowlands and requires a cyberdeck to execute.

FlagsCan Be Template Item, Has Multiple Count, Open Flag, Default Target, Item Texture Override, Buff Nano
Patch110000
QL129
CrystalSuper Charged Nano Crystal (Project Calm)
NCU129
Nanocost428
SchoolCombat — Combat #147
Duration1 minute, 55 seconds
Attack time4.34s
Recharge time2.17s
Range20.00 m
Effect icon
Stacking order19

Attack skills

Skill%
Sensory improvement50%
Psychological modifications50%

Defense skills

Skill%
Level230%
Nano resist105%

Requirements

HookAttributeOperatorValue
To Use Psychological modifications at least 900
To Use Sensory improvement at least 900
To Use Profession exactly Nano-technician
To Use Specialization unknown 2
To Use Cyberdeck unknown 2
To Use Expansion sets unknown SL

Effects

HookTargetActionAttributeValue
On Use Target Pacify (2 hits, 100 delay)
On Use Target Wipe Hate list (2 hits, 100 delay)
On Use Target Wipe Hate list
On Use Target Pacify

Comments

9 archived

Discuss this nano on the forum

danexpan 2007-02-13 14:41
does this do anything in pvp?
Yakobo66 2007-04-18 14:45
makes them orange... :P
regsvr32 2007-08-17 06:32
woo 900 psymod and 900 sensory u gota be kidding at me just because it sl crystal dosent make and special guys that is totally sucks not also the required but also the ql range between each crystal look for example one ql 100+ then 125+ then 200+ what the fuck we gotta do once we need to clam lvl 189 mobs and we are 160? use the lower clam which not work or also twink the ass like hell for the higher lvl one which in any cause we got lvl limit please tell if that a joke because that not funny
caxcabr 2007-08-26 09:12
sorry but that skill isnt hard for a lvl 120NT attain self buffed
Salanine 2007-11-13 03:53
Regsvr32 ur anoob </3
Daundweg 2007-11-27 11:14
NCU Cost -> 129 That's the special thing with the SL Nanos....
Enforcers can remove nearly Every debuff with their range.... NEARLY! They can onl yremove debuffs which kost less than 100 NCU.. and the SL roots, and cals they ALL cost more than 100 NCU
Binarybot 2009-03-27 23:07
SL calms for NT dont debuff init like regular calms do. This really has no pvp use (I sometimes cast it on myself for the Dune armor effect.)
jake7a 2009-04-14 10:10
where can i get this nano? Is it shop buyable?
Erxi 2009-11-03 01:20
Found one in a SL mission. !nano command on bot doesn`t list it.

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