Item Database

Constant Barrage

A barrage of energy pelts the target, inflicting 2150 points of energy-based damage. It also lowers the Nano AC of the target by 1000 points for one minute. This effect can stack up to 3 times.

FlagsDefault Target, Item Texture Override
Patch110000
QL213
CrystalNano Crystal (Constant Barrage)
NCU213
Nanocost1097
SchoolCombat — Damage and combat buffs
Duration18 seconds
Attack time3.19s
Recharge time1.82s
Range10.00 m
Stacking order53

Attack skills

Skill%
Psychological modifications50%
Matter creation50%

Defense skills

Skill%
Nano resist55%

Requirements

HookAttributeOperatorValue
To Use Matter creation at least 1700
To Use Psychological modifications at least 1700
To Use Profession exactly Nano-technician
To Use Specialization unknown 8
To Use Cyberdeck unknown 8
To Use Expansion sets unknown SL

Effects

HookTargetActionAttributeValue
On Use Target Hit Health -2150 .. -2150 Energy AC
On Use Target Cast Nano 259357
On Use Target Cast Nano 259356
On Use Target Cast Nano 259355

Comments

20 archived

Discuss this nano on the forum

Stern 2005-08-02 05:33
Oh My Lord!! NT Lub!! Gimme Gimme!!
Roadrunner 2005-08-07 19:30
awesome :D
Fluke 2005-08-08 03:34
Is it now Traders are supposed to whine that NT's are taking their role?
Or do they need to get AC-debuff in addtion for that I wonder.
Transended 2005-08-20 00:32
Our main source of dmg comes from nukes, which check against NR, why the hell shouldn't we have something like this?
wizardelo 2005-08-29 23:15
try using this one, then start pumping UI or some other nukes which hardly stick, yu'll be happy.
krosis 2005-09-23 11:18
What traders don't like about this is that traders have 2 lines of NR debuffs: a gimpeh one that lands in pvp, and an uber one that only works in pvm. NTs debuff stacks 3 times, all of which works in pvp and pvm.
Nanoflubber 2005-11-12 17:20
Where can i C how much nano AC i have?
omikjam 2005-11-30 08:52
nano AC = nano resist
drakidia 2006-01-18 23:15
woah.. isn't this pretty much.. instacast?
and then instacooldown, and then more instacast 0.o
Shojumaru 2006-01-21 14:12
So pop this 3 times for -3000 nanoresist... Heh... Nasty.
Whitey 2006-01-22 16:40
if only it had about 5 more meters in range, we could range-cap them too ;)
brontomancer 2006-11-28 17:11
Recharge time 1.82s (capped at 1s)
this is the only nanoline i know of that has a variable recharge, now thats some lub... wtb for comp buffs
Shadow.ik 2006-12-13 14:34
55% NR check?Omg that always land =P
Solostron 2007-02-01 07:27
Recharge time: 1.82s (capped at 1s)
I thought Nano Init only affected the cast time of nanos?
Ender2006 2007-03-03 15:17
yes the person who posted above has obviously never played an nt above lvl 200. Cast/recharge times are capped at 1/1 . no amount of nano-init will help this.
Ender2006 2007-03-03 15:18
above comment directed at drakidia, solostron you are correct as well. nanoc init does not affect recharge like physical init does
Binarybot 2009-05-05 21:06
Perhaps FC is adding this on purpose, they may add a way to reduce recharge time in the future (would make buffing in BS much much easier)
Incinerator 2009-05-16 11:43
A poor NT was spamming this on my Shade with NR5 it never landed once.
pyroathiest 2009-09-07 23:54
@ Ender2006....
You obviously have your information mixed up, despite having played an nt.
If a nano has a stated capped attack time, taht is the lowest it will go. If there is no stated capped attack time, the nano can be instacast with enough nano init. Recharge times are only affected by the agg/def slider, and CAN go lower than 1 second if the stated recharge time is low enough. No amount of nano init will affect recharge times.
mdk0420 2011-03-30 11:59
@ Pyroathiest
You obviously have your information mixed up, whether you played a NT or not. Def/Agg bar has absolutely nothing to do with your recharge time when it comes to nanos. Recharge time for a nano is never affected by anything except by the stated recharge time the nano has. Also Ender2006 never actually mentioned he played a NT, though it seems likely since he corrected someone that hasn't as if he was more knowledgeable on them, however both of you were wrong when mentioning recharge times capping. Auno is known for many bugs, this is just one of them. Everything else you mentioned though is correct =)

Back to Nano-technician nano listings