Item Database
Constant Barrage
A barrage of energy pelts the target, inflicting 2150 points of energy-based damage. It also lowers the Nano AC of the target by 1000 points for one minute. This effect can stack up to 3 times.
| Flags | Default Target, Item Texture Override |
|---|---|
| Patch | 110000 |
| QL | 213 |
| Crystal | Nano Crystal (Constant Barrage) |
| NCU | 213 |
| Nanocost | 1097 |
| School | Combat — Damage and combat buffs |
| Duration | 18 seconds |
| Attack time | 3.19s |
| Recharge time | 1.82s |
| Range | 10.00 m |
| Stacking order | 53 |
Attack skills
| Skill | % |
|---|---|
| Psychological modifications | 50% |
| Matter creation | 50% |
Defense skills
| Skill | % |
|---|---|
| Nano resist | 55% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter creation | at least | 1700 |
| To Use | Psychological modifications | at least | 1700 |
| To Use | Profession | exactly | Nano-technician |
| To Use | Specialization | unknown | 8 |
| To Use | Cyberdeck | unknown | 8 |
| To Use | Expansion sets | unknown | SL |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Hit | Health | -2150 .. -2150 Energy AC |
| On Use | Target | Cast | Nano | 259357 |
| On Use | Target | Cast | Nano | 259356 |
| On Use | Target | Cast | Nano | 259355 |
Or do they need to get AC-debuff in addtion for that I wonder.
and then instacooldown, and then more instacast 0.o
this is the only nanoline i know of that has a variable recharge, now thats some lub... wtb for comp buffs
I thought Nano Init only affected the cast time of nanos?
You obviously have your information mixed up, despite having played an nt.
If a nano has a stated capped attack time, taht is the lowest it will go. If there is no stated capped attack time, the nano can be instacast with enough nano init. Recharge times are only affected by the agg/def slider, and CAN go lower than 1 second if the stated recharge time is low enough. No amount of nano init will affect recharge times.
You obviously have your information mixed up, whether you played a NT or not. Def/Agg bar has absolutely nothing to do with your recharge time when it comes to nanos. Recharge time for a nano is never affected by anything except by the stated recharge time the nano has. Also Ender2006 never actually mentioned he played a NT, though it seems likely since he corrected someone that hasn't as if he was more knowledgeable on them, however both of you were wrong when mentioning recharge times capping. Auno is known for many bugs, this is just one of them. Everything else you mentioned though is correct =)