Item Database

Abolish Polonium

Debuffs all ACs of the target by a maximum of 25000 points. The more AC the monster has the more this nano will debuff the monster.

FlagsDefault Target, Item Texture Override, Buff Nano
Patch110000
QL220
CrystalNano Crystal (Abolish Polonium)
NCU55
Nanocost2987
SchoolProtection — Damage and debuffs
Duration1 minute
Attack time6.50s
Recharge time3.00s
Effect icon
Stacking order55

Attack skills

Skill%
Matter creation50%
Time and space50%

Defense skills

Skill%
Nano resist105%

Requirements

HookAttributeOperatorValue
To Use Profession exactly Trader
To Use Matter creation at least 1750
To Use Time and space at least 1755
To Use Level at least 220
To Use Expansion sets unknown SL
To Use Specialization unknown 8

Effects

HookTargetActionAttributeValue
On Use Target Modify Projectile AC -5000
On Use Target Modify Energy AC -5000
On Use Target Modify Melee AC -5000
On Use Target Modify Cold AC -5000
On Use Target Modify Fire AC -5000
On Use Target Modify Poison AC -5000
On Use Target Modify Chemical AC -5000
On Use Target Modify Radiation AC -5000
On Use Target Modify Projectile AC -10000
On Use Target Modify Energy AC -10000
On Use Target Modify Melee AC -10000
On Use Target Modify Cold AC -10000
On Use Target Modify Fire AC -10000
On Use Target Modify Poison AC -10000
On Use Target Modify Chemical AC -10000
On Use Target Modify Radiation AC -10000
On Use Target Modify Projectile AC -20000
On Use Target Modify Energy AC -20000
On Use Target Modify Melee AC -20000
On Use Target Modify Cold AC -20000
On Use Target Modify Fire AC -20000
On Use Target Modify Poison AC -20000
On Use Target Modify Chemical AC -20000
On Use Target Modify Radiation AC -20000
On Use Target Modify Projectile AC -25000
On Use Target Modify Energy AC -25000
On Use Target Modify Melee AC -25000
On Use Target Modify Cold AC -25000
On Use Target Modify Fire AC -25000
On Use Target Modify Poison AC -25000
On Use Target Modify Chemical AC -25000
On Use Target Modify Radiation AC -25000
On Use Target Modify Projectile AC -2778
On Use Target Modify Energy AC -2778
On Use Target Modify Melee AC -2778
On Use Target Modify Cold AC -2778
On Use Target Modify Fire AC -2778
On Use Target Modify Poison AC -2778
On Use Target Modify Chemical AC -2778
On Use Target Modify Radiation AC -2778
On Use Target Taunt 3250

Comments

30 archived

Discuss this nano on the forum

Scoville 2004-03-07 03:54
Which NPCs are type 0?
Xoop 2004-03-20 01:25
Players
beerbelly 2004-06-24 14:59
so in pvp we can only debuff fucking -2778 ac's?????!!?
:(((
cripo 2004-06-29 23:53
well, it would be a bit unbalanced and overpowered if traders could drain 25k ACs or more
dont you think !!!?!?!??!???!#?! (:;)(:);(:);(:))()()()((;)(:);(
fiwel 2004-07-07 12:24
no, that would be extremely cool.. only ones it would work on is enforcers and engies.
and it would not get 25k.. not even if we tested for fun :p
tremor 2004-08-18 12:42
omfg -25k
Fluke 2004-10-21 16:10
if you really want, you can add the -2k you got from the old ac drains
Strupstad 2004-11-17 16:38
http://home.no/ks02/bilder/diverse/22k_AC_lol.png
Look at the Radiation and Energy AC. Guess we need an AC debuff like this that actually debuffs 25k AC imo..
zyx22 2005-02-24 16:51
School Protection: Trader badass AC debuffs
Lol?
Casiru 2005-06-07 20:07
=P
dzzirt 2005-09-15 03:23
Well as i heard this line doesnt work in PvM in SL
Thewiteknite 2005-10-31 03:48
1. why would it be a SL nano if it didnt work?
2. Trader badass AC debuffs has to be the coolest line name ever
Fluke 2005-11-07 17:22
Some mobs have too much ac for it to do any differce, but it works in general
Tradec 2005-11-25 11:50
It is SL nano because froobs couldnt use it....doh
Msauss 2006-03-13 13:40
-25k would have to cause some effect....it would make you do +250 damage (I heard some where for every 100 AC, 1 damage is taken off attacks)
Yakobo66 2006-05-15 16:40
The requested URL /ks02/bilder/diverse/22k_AC_lol.png was not found on this server.
Tekvorian 2006-05-17 03:17
Personally, I know: -10 AC = +1 damage more possible.
bartje 2006-06-12 22:58
http://home.no/ks02/bilder/diverse/22k_ac_lol.jpg
is right one ;)
enfoz 2006-06-18 02:13
zerogates 2006-11-03 23:44
that is a lot of ac, trader tank lol
Shareida 2007-02-06 12:29
Got 10k base AC self undrained now. Add that 4.5k Engie, 2k self buffs. 1k LE procs. What else u had Strup? :)
Doomeater 2007-04-09 21:02
Freak Shield? :P
regsvr32 2007-08-27 05:09
guys u cant see " Debuffs all ACs of the target by a maximum of 25000 points" that really uberish + the sec trader bad ass debuff guys that too mach over powerd and should be nerf u got it?
Yakobo66 2007-10-01 12:01
... um played trader pvm? O.o
regsvr32 2007-10-08 10:38
oppps XD
Xyphos 2007-12-15 07:45
Well, if you're ever in need of a pocket tank for Core Hecks (Nasc)
Be sure to find a 220 trader with this nano.
Shareida 2008-02-23 22:53
The lower one "Abolish Bismuth" has better effect. Even tho the database says something else.
Sturmalfar 2009-09-23 18:11
I know this is more than a year after Shareida's comment, but can anyone explain how would Abolish Bismuth have a greater effect than Abolish Polonium?
houserocker 2010-05-10 04:46
It has to do with the fact that it debuffs different amounts when target has different amounts of ACs and its fairly complicated. FC should really change these so that higher is always better. I mean, if I take my 220 trader to shoot a RK dyna, and use this "up to -25k" AC debuff, my damage doesn't increase at all. If I use the two RK AC debuffs, my crit increases by 200 points. It just makes no sense.
Binarybot 2010-09-10 07:12
This one only debuffs 25k if the mob has over 25k, debuffs 20k between 20k and 25k, and debuffs 10k between 10k and 20k.
The lower one debuffs 18k for any value over 18k (so 18-20k, this debuffs more than higher one). Between 12k and 18k, this one debuffs 12k (2k more than this one). The lower one is better for mobs that have between 12-20k, above 20k this nano is indeed better.

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