Item Database

Summon Shadowweb Spinner MK II

This temporarily creates a Shadowweb Spinner.

By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.

Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.

This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.

FlagsModified Description
Patch110000
QL75
CrystalNano Crystal (Summon Shadowweb Spinner MK II)
NCU19
Nanocost620
SchoolSpace — Concealment and sneak
Attack time20.00s
Recharge time5.00s
Range1.00 m
Stacking order19

Attack skills

Skill%
Matter metamorphosis38%
Matter creation35%
Time and space27%

Defense skills

Skill%
Nano resist0%

Requirements

HookAttributeOperatorValue
To Use Profession exactly Fixer
To Use Time and space at least 400
To Use Biological metamorphosis at least 400
To Use Matter metamorphosis at least 463
To Use Level at least 75
To Use Expansion sets unknown SL
To Use Specialization unknown 1

Effects

HookTargetActionAttributeValue
On Use User Summon Item NSHS

Comments

22 archived

Discuss this nano on the forum

juggernaut 2003-09-13 20:32
where do i get one?
Roedran 2003-10-13 23:51
Schoel Garden in SL -- send me a tell I'll get you one
Flink 2004-05-21 14:19
nyone on RK3 who could get me one? / jemand auf DNW der mir das besorgen k�nnt bitte? =)
Dookumi 2004-11-10 17:22
i bought this in a Rome Blue basic store.
DivineKing 2005-04-03 14:33
good luck casting it at lvl75 :p
4r53n1c 2005-05-17 08:53
What's the earliest anyone has casted it? (be realistic plz)
Talan 2005-05-19 07:38
75 :) just get Mochies for MM/TS/BM and a small wrangle if needed.
fixxxxxor 2005-09-27 09:07
lol... if it werent for the lvl req i coulda casted this one now... (72 fixer)
McYoda 2005-10-29 17:10
> Dookumi @ 2004-11-10 17:22
> i bought this in a Rome Blue basic store.
Somehow I doubt you bought the mkI..
Pajeron 2005-12-05 21:57
Actually the Mk1 version is RK store buyable... never seen any higher versions though!
Selkies 2006-12-25 05:43
if you can't cast this at lev 75 with CM and self buffs then 1 your not raising the nanoskills 2 your not using your NCU hacker interface. i can cast it without nano imps just comp masteries comp nano/attributes at lev 75. this one isn't very hard, when you get up to 9-10 its a bit harder, need mochies or wrangle to do it. i made a froob pocket trader jsut so i cna wrangle myself if i ever needed too, it helps alot
MrUseless 2007-03-23 22:44
Anyone on RK2 that can get this for me?
Dookumi 2007-12-26 22:06
My mistake, it was the MK I not the MK II that I picked up in Rome Blue. :P
AKrulz 2008-06-22 21:44
lol....corecting yourself after 3 years...
sycholic 2008-07-25 04:29
>McYoda @ 2005-10-29 17:10
>
>> Dookumi @ 2004-11-10 17:22
>> i bought this in a Rome Blue basic store.
>Somehow I doubt you bought the mkI..
His post is alittle old but guess what hes wrong, I just got SSWS mk1 in clan basic the other day and using it.
Chartax 2009-02-04 17:08
I meant MkII, but the MkI is buyable in any basic nano store.
But Vagabond cloak is superior to Mk I anyways, as is the several robes available in ToTW.
But the defence modifier available on this beats the ToTW robes.
Meis 2009-02-18 18:59
So it is buyable in garden? So I dont need the sanctuary key to buy it cause I can buy it simply in the garden?
Chartax 2009-11-22 04:06
Summons (http://auno.org/ao/db.php?id=224408 - Shadowweb Spinner MK II). Nano Available in Scheol Garden.
Chartax 2009-11-22 04:06
http://auno.org/ao/db.php?id=224408
Sorry, link messed up.
arunar 2010-10-15 14:18
Correct link:
http://auno.org/ao/db.php?id=224392
gdb2222 2011-01-29 15:18
I think the real question is whether to get this or the neleb nano master robe? At level 75-ish +15 to nano skills is possibly more important than some AAD.
Gr3yhawk 2012-01-08 17:52
Well the neleb robe requires you to keep up with ALL of the nanoskills (including that pesky MC) to keep it out of OE, and you'd be doing that only if you want GA (and that goes over neleb anytime). So yeah, +15 nanoskills and a possible dent in IP distribution, or 90 aad some damage and no wasted IP, I guess most will choose this :)

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