Item Database

Nano Crystal (Augmented Mirror Shield MK IV)

Nano Crystal - The Soldier's true friend in battle, a Augmented Mirror Shield MK IV deflects 80% of all damage away from the soldier. A small amount of this damage is deflected back onto the attacker. This formula cannot be executed on other people. It has the drawback of effectively shutting down your nano capabilities for 2 minutes.

FlagsVisible, Modified Description, Tell Collision, Has Energy
Patch15000100
QL220

Requirements

HookAttributeOperatorValue
To Use Time and space at least 1420
To Use Matter creation at least 1455
To Use Profession exactly Soldier
To Use Expansion sets unknown SL
To Use Specialization unknown 8
To Use Level at least 220

Effects

HookTargetActionAttributeValue
On Use User Upload Nano 223185

Comments

42 archived

Discuss this nano on the forum

Fluke 2004-10-21 16:03
Seems nice enough to me, 40 seconds in between every cast
deadly 2005-02-24 18:51
Ubah ^^ i mean seriously who is going to last 1:20 to a 220 supahman soldier
McDollar 2005-03-15 12:54
doc,advent,engi...
mnurminen 2005-03-18 21:51
yeah :P grr @ engineers, NERF BIOSHIELD!
Turningex 2005-04-10 16:10
Just use a e-carb type 3 and as them to hell ;)
Filijokkus 2005-04-15 15:53
In a one vs one situation you still can't alpha an engie as a soldier, even after special blocker gets fixed from 3 to 30 secs. However using a high min damage gun and perking when cocoon are down should bring the fight to more even grounds.
Lal 2005-04-27 22:51
yeah you can, use some crappy melee weapon to waste his blocker :)
djfube 2005-05-03 12:39
Self Cast Nano skills inoperative
Duration 2 Minutes
not 40 seconds :(
RainFrost 2005-05-09 03:49
He meant something different: This nano can be casted every 2 minutes, but once activated, it lasts for 1:20 min , so you only have to wait 40 secs after it is down to cast the next one ^_^
Sensori 2005-05-25 21:54
http://auno.org/ao/db.php?id=154725
will take over half of this nano's reflective powers out of the game. And unlike this best mirror shield, that thing is castable on much lower levels. Two mins without nano skills and you get hit with -48 reflect thingie... Isn't that gonna hurt?
Awaren 2005-07-30 23:49
This is usless. It's not even 5% better than MK X and require enormeous more skillpoints.
Lame lame lame
Ephyon 2005-07-31 04:40
1 minute, 20 seconds.
Didnt look at the duration did you Awaren ^^
Fluke 2005-08-05 16:10
You expected it to be 100% reflect at level maybe? Lasting for at least 5 min.
Keex 2005-08-21 23:20
ephyon is lasts same as long as MK X ;)
Ephyon 2005-08-29 03:32
wtf, noticed now XD
i answered with that since it should have been the logical answer, but seems like i was very wrong about it.
Thanks for correcting me Keex
wilbemine1 2005-10-05 21:10
lol..
try looking first
but if your 220 and gunning down ql 250 mobs then you dont really need 1:20 to kill em
id rather put more points into something else and use MK X instead of go the extra mile
alphia 2005-10-15 05:23
you have to add ts/mc to use your regular reflects anyways : P
triggerzer0 2005-11-03 05:04
you know.... with symbs and the right armor(using the right upgrade cards) it *is* possible to get very close to 100% reflect....
Yunkie 2005-11-10 20:30
" User Modify Heal modifier 7 " is great :P
Malaxia 2006-01-01 05:26
And just a little note that is not always known, the perk Guardian doesnt work with AMS at all. It requires TMS (1 to 10) ONLY - which means you have to get prepared with the correct nano if you are guarding in APF....
Momp 2006-01-06 09:46
O_o
Ofex 2006-01-14 06:18
what makes this better is the reflect dmg 200 isntead of 180 still not too big :P
Ephyon 2006-01-24 22:42
wtb another on the healdelta ^^
Russm 2006-01-25 05:38
thats not healdelta, its heal efficiency, you get healed for 7% more by doc heals, etc.
Anonymous59 2006-02-07 23:23
With a reflection bracer or two (maybe differents (UNIQUE) but still nice ^^), it can reflect up to 87% of some damage types ^^
AlphaCenta 2006-03-12 17:51
Yep... And the thing that makes AMS better than TMS is that AMS doesn't get removed by the Hellspinner gun :D
Ephyon 2006-03-17 12:39
Seems like the AMS line doesnt work with Guardian.
Awaren 2006-03-24 06:08
This has 5% increase in reflect with the same time as MK X, 1 min 20 seconds.
And a heal modifier of 7? hahaha This is such a joke.
If it wasn't for the new SL reflections like Pre-Nulity I would not even bother casting this.
It dosen't even have some extra seconds than MK X, like let's say an extra 5 second per Augmented TMS, reaching at a total of 1 min 40 seconds. Hey we did had 1 min 46 second of TMS, but FC nerfed us -_-
Xeo 2006-04-20 02:05
80% here, 6% from keeper aura, bracer 7%.. 93%.. not bad..
Moniker 2006-05-03 14:55
soldier AMS - 80%, keeper in team - 6%, reflect bracer ql 200- 7% Energy Reflecting Bandolier - 4%, Large Sparkle-Plate - 2%
80+6+7+4+2= 99% energy reflect possible for a 220 sold... nearly IMMUNE to energy for 1:20!
vlada 2006-06-04 14:40
bandolier aint ingame and i dont any1 will use a sparkle-plate as there backitem at 220..
Moniker 2006-06-07 21:56
well, if your fightin someone who does energy damage, 2% of their damage could be more than the acs from like a bellum coat would reduce. But then id rather just go with RBP or something to help with the offense, solders are almost the best DD after all :D
Mindori 2006-07-12 20:37
You take 20% less damage with this up than with TMS X, so it's not horrible. Still wish they would increase the duration a bit though, even if it was just 10 seconds more for the top AMS...
aminenf 2006-08-18 09:13
As if 80% reflect every 40s isnt enough :p
Awaren 2006-10-17 23:59
TMS X was 1:46 pre SL
Awaren 2006-10-18 00:03
And I bet it's still annoying when you allways have to check your NCU and make sure that somebody did not cast on you a nano that would fill up the remaining NCU reserved for this
DragonShade 2006-10-30 13:07
Are you sure the 7% heal modifier means that you get healed for 7% more, and not that you heal (ie with perks, etc) for 7% more? Because if you look on Cure for Baldness, a doc item, it has the same thing, just 2%, and it makes them heal for 2% more, and doesn't increase the amount of healing they reseave at all.
Venderim 2006-11-21 16:54
Well I know when I use AMS and say blessing of life team heal perk I heal for more. 900 as standard and 927 with ams2 (3% more), tbh at the times I need to ams I'm usually so concentrated keeping agg and killing something to pay much attention to how much the doc is healing me for so couldn't really say if it affects heals cast on me by others. Either way its such a small amount extra that its largely irrelevant imo.
Twinkywinky 2006-12-30 22:45
if you have enough stamina 210hp/minute heal, the new fixers yarr..
Whitelights 2007-03-07 08:50
only prob is every1 gets that hot :P
Yakobo66 2007-06-22 11:39
not everyone gets AMS with their hp delta ^^
Shareida 2007-11-25 17:18
yamm, Borrow reflect. ;)