Item Database
Warden Ward
The Keeper creates a powerful shield around every member in the team. This shield will fully absorb one normal attack that would otherwise inflict damage. This shield will be periodically refreshed.
Note: Only one Ward can be successfully active in a team at the same time.
| Flags | Modified Description, Buff Nano |
|---|---|
| Patch | 110000 |
| QL | 219 |
| Crystal | Nano Crystal (Warden Ward) |
| NCU | 55 |
| Nanocost | 4821 |
| School | Protection — Auras |
| Duration | 240 minutes |
| Attack time | 10.00s |
| Recharge time | 5.00s |
| Range | 1.00 m |
| Effect icon | |
| Stacking order | 219 |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Profession | exactly | Keeper |
| To Use | Psychological modifications | at least | 1715 |
| To Use | Biological metamorphosis | at least | 1720 |
| To Use | Level | at least | 219 |
| To Use | Specialization | unknown | 8 |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | team | Cast | Nano | 222987 (480 hits, 3000 delay) |
nvm
It can make the difference between life and death though if the people in PvP are unsure as to which nano's you're running
reads right in the effects part ;)
There are a few downsides to this nano line.
When you run this you will get one refresh and two "Could not execute nano program" messages. The aura it spawns has a 1:30 run time. The same problem exists with Sentinel Ward. A similar problem exists with Ward, except it's 60s refresh & 2:05 duration. With Guardian Ward & Benevolent Ward, the refresh is 44s & 50s respectively, with 11s duration. So it's you're choice whether you want it to be up 3x or 1/4 time as long as it should be.
Secondly, except for the common Ward and rare higher ones being found as a drop, all must be purchased from gardens. I cannot justify buying any but Guardian Ward, as that's the least broken.
The alternative of the reflect is nearly always a better option with two keepers in a team, as it's both rollable and reliable.
anyway this nano is just cute not good ... just cute :-)P
However it works if you manualy cancel it everytime somebody hits you and bloks the attack so it would refresh every 30 seconds as it should
They nano will refresh itself every 30 seconds (480 times) before the nano will be over.
Can see it being useful in full teams to protect squishy support classes from mismanaged agro.