Item Database

Warden Ward

The Keeper creates a powerful shield around every member in the team. This shield will fully absorb one normal attack that would otherwise inflict damage. This shield will be periodically refreshed.

Note: Only one Ward can be successfully active in a team at the same time.

FlagsModified Description, Buff Nano
Patch110000
QL219
CrystalNano Crystal (Warden Ward)
NCU55
Nanocost4821
SchoolProtection — Auras
Duration240 minutes
Attack time10.00s
Recharge time5.00s
Range1.00 m
Effect icon
Stacking order219

Requirements

HookAttributeOperatorValue
To Use Profession exactly Keeper
To Use Psychological modifications at least 1715
To Use Biological metamorphosis at least 1720
To Use Level at least 219
To Use Specialization unknown 8

Effects

HookTargetActionAttributeValue
On Use team Cast Nano 222987 (480 hits, 3000 delay)

Comments

42 archived

Discuss this nano on the forum

Chanell 2004-05-08 00:43
This nano needs more defense.
Chanell 2004-05-08 00:43
Er wait.
nvm
melonhead 2004-07-09 23:42
holy shit, no chance of gettin this with a trox... probably not witha solitus either.. ouch
estboy 2004-07-31 13:18
lol ne1 wants this.. Guardian Ward is the best Ward.. no keep can be so dump =P
Stehn 2004-09-01 16:28
melonhead thats what you are 220 can easily get this
olezero 2005-03-09 16:43
ppfft "Guardian Ward" got 44 sec between each, this got 30, thus, Much better
Talan 2005-03-29 05:52
All ward's above Guardian Ward have broken refreshs.... so they are pointless...
olezero 2005-04-16 17:01
oh, dident know that
Afireinside 2005-06-21 15:47
in the last patchnotes there was something about broken Refreshes on Auras, does anyone know, if this works now as it should?
Savhippo 2005-07-17 21:04
Sold in Pandemonium Vendors
Kenzor 2005-08-06 07:40
Agents, Soldiers say goodbye! no more alpha for joo :)
Kenzor 2005-08-06 07:41
oh wait... "normal attack"
Afireinside 2005-08-23 01:10
Ward blocks Perks as well. Verified by me when a Shade tried to gank me ^^ got somehow messed up when her first perk didn't land and she couldn't use the follow ups :P
Jharda 2005-08-25 08:50
wait wtf is this. Is this the same shit as the first ward? I dont get it whats new. SOMEONE EXPLAIN TO MEHHH!
olezero 2005-08-31 09:01
this one hit's you with a ward every 30 sec.. the first one hits you with one every 60 sec, thus.. double the "defence" :-)
Jharda 2005-09-02 06:48
oh okay...so instead of being freakin useless now its kinda useless?!?!
olezero 2005-09-04 14:33
personaly, i would rather use Imminence in any situation.. There is a reason we got bio cocoon ;)
Afireinside 2005-09-19 13:26
Not in ANY Situation. It's very nice when you have 2 Keepers in a team and one cast Imminence nd the other one Ward ;)
olezero 2005-09-20 22:04
yeayeayea !! :-P
Taretch 2005-09-28 02:25
Ward doesn't block perks or specials, it only blocks auto attacks.
Jeff120 2005-10-15 05:40
sol can cast this
Jeff120 2005-10-15 05:40
with AI things
tegrere 2005-11-10 07:48
this thing dosent look all that nice, i mean, if it was a "blocks crits only" then mabey it might be usefull, but as it is, it dosent seem worth the ncu unless your tanking the beast, and, well, how often are keepers doing that when the alpha tank actualy has ncu...
omnistatic 2005-11-30 12:47
wow, you need 700 more in nano skills to get it 5 seconds better :S
ZeroS 2006-01-15 22:29
Hm... does it only block 1 attack or ? so an agent / shade can attack 1 normal attack then perk perk and the keepers dies or ?
Wakizaka 2006-01-16 16:49
Block one successful attack against you every 30 seconds.
It can make the difference between life and death though if the people in PvP are unsure as to which nano's you're running
Awaren 2006-03-21 01:47
This is stupid. just 1 attack? bleah. And Guardian Ward has 11 seconds, does that mean the guardian ward refresh every 11 seconds?
Awaren 2006-03-21 01:48
Oh and where does it says its refresh time? cant see it
teppox 2006-03-26 14:19
Team Cast Warden Ward 480 hits, -->> 30s delay <<--
reads right in the effects part ;)
Xeo 2006-05-04 01:38
it can save whole team from AOE nucks
Awaren 2006-06-12 05:09
800 more PM and BM for 5 seconds less delay than the previous? sad.
Sloshmonger 2006-07-01 00:02
Look back at Talan's comment 2005-03-29. This is still broken.
There are a few downsides to this nano line.
When you run this you will get one refresh and two "Could not execute nano program" messages. The aura it spawns has a 1:30 run time. The same problem exists with Sentinel Ward. A similar problem exists with Ward, except it's 60s refresh & 2:05 duration. With Guardian Ward & Benevolent Ward, the refresh is 44s & 50s respectively, with 11s duration. So it's you're choice whether you want it to be up 3x or 1/4 time as long as it should be.
Secondly, except for the common Ward and rare higher ones being found as a drop, all must be purchased from gardens. I cannot justify buying any but Guardian Ward, as that's the least broken.
The alternative of the reflect is nearly always a better option with two keepers in a team, as it's both rollable and reliable.
sorin18 2006-08-04 21:52
I think this worcks normaly now... realy wish it whod absorb 3 normal atacks like the engie absorbs 3 special atacks ( for others i mean ) whod have been more nicer.... but this is good anyway ... depending who ur fighting against. Anyway imagine a team of 2 or 3 keepers for all auras 1 engie for special absorbs 1 doc for heals ofcourse and 1 soldier ... it whod roxor :-)))
anyway this nano is just cute not good ... just cute :-)P
Awaren 2006-10-09 09:04
It's not fixed. It dosent refresh as it says "better NCU running" error. So til it weares out (1:30) it dosent refresh, and once it terminate it takes another 30 second for the next refresh to take place. So this actualy refresh every 2 minutes.
However it works if you manualy cancel it everytime somebody hits you and bloks the attack so it would refresh every 30 seconds as it should
Underoath 2006-11-14 01:21
480 hits, 30s delay MEANS:
They nano will refresh itself every 30 seconds (480 times) before the nano will be over.
Lukesed 2006-12-25 05:40
^if the world was perfect
Luzifer1985 2007-09-15 15:34
they fix the ward line with 17.6 :D
LordShado 2007-10-08 16:43
Received from Inferno Garden Quest in the form of Box Of Nanocrystals.
Whitey 2008-02-23 15:44
does this work yet? not tested it
DarkAnkh 2008-03-17 13:30
It's fixed
Retracnad 2008-05-18 17:56
Saved my ass as a fixer so many times against high AR mobs when I accidently pull agro, stops me taking that life threatening hit (cos lets face it, any hit against my gimp chars gonna be a crit and its gonna deal atleast half my health). This stops that damage and gives enough time for mob to be pulled off me, by time the situation happens again, i've got the ward back on me.
Can see it being useful in full teams to protect squishy support classes from mismanaged agro.
AKrulz 2008-09-12 17:04
think that you prevent a 4k dmg every 30 sec so is like 3 times better than improv ambient invigoration=))

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