Item Database

Nano Crystal (Stutter Step)

Nano Crystal - Increases the Evade skill of the caster by 24 percent.

FlagsVisible, Modified Description, Tell Collision, Has Energy
Patch15000100
QL220

Requirements

HookAttributeOperatorValue
To Use Biological metamorphosis at least 1755
To Use Sensory improvement at least 1745
To Use Profession exactly Martial artist
To Use Level at least 220
To Use Expansion sets unknown SL
To Use Specialization unknown 8

Effects

HookTargetActionAttributeValue
On Use User Upload Nano 218070

Comments

33 archived

Discuss this nano on the forum

Fluke 2004-10-21 15:48
These work now right?
Sypiken 2004-12-06 18:55
INSANELY WELL. For a lvl 220 MA they give 500+ Evade add.
zyx22 2005-03-04 01:00
Use the NR one pvp >_>
jc_d 2005-04-14 01:54
u need (100/24)*500=2083 EC base skill if u want +500 add
Serjozka 2005-05-01 02:50
you can get 2083 evades it 220 , at least opi MA can... I think ... xD
demondragon 2005-05-26 17:26
at lvl 220 you can get evades up to 1813 with imps and with the perks of acrobat you can get them up to 2813, so this crystal would give 3488. +675
Deesnuts 2005-05-31 19:20
/me skeets everywhere
Moniker 2005-06-02 07:10
hmm, *reminded of how agents dodged bullets in that movie the matrix* yeah, thats about right.
supermaggel 2005-07-14 04:00
is it true that in pvp an Enforcers rage can outdo MA's maximum evades? i mean like 3488 evadeskill?
malaclava 2005-07-14 17:02
i calculated it, and added every bit of evades i could, i can get almost 3100 evades fully perked and self buffed (about 3075 evade close combat)
malaclava 2005-07-14 17:07
actually, re-calculated... 3320.72 evade close combat :) (yes this nano does re-calculate itself after you perk evades, therefore it should add almost 650 evades) yes this is very possible, very difficult but possible
Volkanov 2005-07-23 17:11
yes super its shame dumb enforcers can beat the cunning MA. All it takes is rage and challenger, then use alphas and the ma just hasnt got the healing to recover fast enough. Oh plus enforcer has tonn of HP, armour, some crazy CH perk, damage shield, coccoon...
malaclava 2005-07-28 21:29
Must have been a gimpy gimp MA then, with 3.3k evades, and defensive skills from evasive stance, aboslutely no enforcer can touch the MA. Also if you stun the enforcer before they can get their perks off, you should be able to take them down pretty quickly. You have to remember, an MA can easily OD an enforcer :)
elucidate 2005-07-31 21:53
You're all wrong.
This nano is based on your BASE un-implanted skill. figure at 220 that'll be about 1200-1300ish base. That's how much it calcs off of.
Moniker 2005-08-01 15:16
1750 nanoskills seems like a LOT for that amount
Volkanov 2005-08-12 01:59
Tts good if your opponent only uses evade close. Yeah it does unimplanted base evade, but at the level you can cast this it adds more than 120 so thus better than RI.
TheFallen 2005-08-15 06:47
How good is it in PVP? half the people out there use ranged weapons so it wont help against them. Does that mean stick to RI or just use it anyways?
Volkanov 2005-08-27 22:40
Only good when u know ur opponent uses evade close, in mass pvp better to stick with RI. Also the reqs are very high for an ma, your probably looking at CM and a wrangle to cast this..
Volkanov 2005-09-07 12:40
Oh and it lasts for 6 mins... :\
Shojumaru 2005-09-15 23:13
I'm surprised nobody said anything about the 8sec casting time... Way too long for a nano that you want to cast at the start of a fight (And with a 6 min duration I'd say you want to cast it as close to the start of the fight as possible). Unless I'm missing something, I'd say that RI is much better - Especially since this nano will override your RI and you'll have to recast it.... It's all too annoying to be effective in battle.
Ludovicell 2005-12-05 02:04
lvl 220 enf:2700ish AR
more MR:4200 AR
so..3,3k evades cant beat 4200 AR.
Kahina 2006-01-03 02:35
Hum, add 300 base add all def from CiB 10... +1000 add all def from evasive stance... +add all def from symbs etc... Should be worth the try. I'll send you a tell as soon as i hit 220.
kall3 2006-02-28 02:05
Well still omw that high just cant remember seeing Enforcers with Neophyte , you run into MA ones now and then ... wonder why ?!
Yakobo66 2006-06-10 17:01
shojumaru... at that lvl the trickledow will let you cast insta
nimarq 2006-10-01 15:36
Shojumaru @ 2005-09-15 23:13
I'm surprised nobody said anything about the 8sec casting time... Way too long for a nano that you want to cast at the start of a fight (And with a 6 min duration I'd say you want to cast it as close to the start of the fight as possible).
8s is instant cast np.
minusa 2006-10-14 19:18
this percentage is based not on your MA skill but on cost to increase (same as NT perks, etc).
At 220 with maxed EvadeClC you will have cost 1099. 24% of it = +263 to evade closed.
Comi 2006-11-14 19:36
This program should last way longer..
freefab 2006-12-14 06:58
I just reseted my perks and did a ip reset > i have 1305 base evades
1305*0.24= +313 evade closed
MA 220 Solitus
gergiskoo 2008-10-05 08:25
This is good for doing RK stuff, when you know for a fact which evades each mob will check. In missions with monsters it's the best because 99.9999% of the time monsters check evade close and, well... you'll have a boatload of it with this nano running :P
Darketernal 2009-09-24 22:10
8sec isnt insta... unless you raised nanoinit or are on full agg or something
Darketernal 2009-09-24 22:12
I just havent figured out to cast this yet at 220 :P reqs are pretty high... and lasting 6 mins is pretty dumb with these kinds of reqs
houserocker 2009-10-10 06:33
Should give 264 evade close at 220 regardless of breed so long as you have the skill maxed, % nanos like this are based purely on IP into the skill. So a fairly big advantage over RI/FoR in specific situations.
houserocker 2009-10-10 06:34
Duration and stacking orders should definitely be adjusted though to be more like Fixers'