Item Database
NanoCrystal (Intrusive Aura of Entanglement)
Nano Crystal - This nano program surrounds the engineer's targeted pet with a pulsing field of nanobots. Every 30 seconds, this field will pulse out from the pet and attempt to harm all nearby enemies. The nanobot field then returns to the pet, to reform for the next pulse. This particular field will, if successful, lower the runspeed of the affected enemies by 200 points. While active on the pet, this field will also enhance the attack rating of the pet by 15 points, making it more likely to hit its target.
| Flags | Visible, Modified Description, Tell Collision, Has Energy |
|---|---|
| Patch | 14070100 |
| QL | 60 |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Profession | exactly | Engineer |
| To Use | Level | at least | 50 |
| To Use | Time and space | at least | 365 |
| To Use | Matter metamorphosis | at least | 365 |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | User | Upload | Nano | 204362 |
- Casting time sucks, adding another total 14 seconds to your already long list of bot buffs.
- Spell duration is low, meaning you have to constantly babysit this to keep it active.
- It is EXTREMELY resistable. The tier 1 spell has defense skills: Level 225% Nano resist 200%, this means that it is absolutely horrendous to make this stick on a monster. If you're a fan of soloing like I am, you usually like to take on monsters 15-20 levels above you. By that formula, not only does normal nano resist have a double effect at resisting this, but LEVEL has two and a quarter percent chance to resist this too! This combined with the "pulses only once per 30 seconds" aspect means that it'll hit only infrequently on monsters near your level, and rarely vs higher level monsters. While these resistances go down as you advance up the tree (down to defense skills Nano resist 180% Level 35% for the Qlevel 199 spell) the resistability is still very high.
- In the case that it does actually hit, the amount of actual slowing is negligable. The lowest tier is only -200 run speed. Most monsters at Qlevel 60 or better will pretty much laugh at this. Fixer's QL 64 target spell of this type does -690 run speed, is also AOE, is less resistable, has WAY more duration (almost 12 minutes vs this spell's THIRTY SECONDS) and is pretty much better in every way. Considering the fact engy gets very few debuffs, it can't afford to have bad nanos like this in its list.
- The duration of this spell, as noted above, is only 30 seconds. In actuality, it's about two seconds. This is probably likely because monsters get some resistance vs the duration of snare/root spells, but in any case, a monster that you are, through some fluke of luck, able to hit and barely slow, it hardly lasts long enough for you to reap the rewards of your frustration.
- This spell appears to suffer from jealousy o
- This spell appears to suffer from jealousy of other snare spells that actually WORK. A fixer I was teaming with was reporting that this aura was overriding his better spell (I didn't confirm it, but he was insisting it was). In either case, its green envy is quite apparent, as it gives any monster it can actually hit a flourescent green aura for a moment.
oh yah, btw: this takes the casters nanopoints away also, but then again...how many nanos will an engineer have to cast in pvp.
Level 225 %
Nano resist 200 %
Also, why is everyone calling it a spell? Hamburglar's the worst for it.