Item Database
Candycane
The target is struck with a chaotic maelstrom of energy that inflicts 540 points of damage against each of the AC types.
| Flags | Default Target, Item Texture Override |
|---|---|
| Patch | 110000 |
| QL | 195 |
| Crystal | NanoCrystal (Candycane) |
| NCU | 49 |
| Nanocost | 803 |
| School | Combat — Combat |
| Attack time | 10.50s |
| Recharge time | 4.00s |
| Range | 34.00 m |
| Stacking order | 49 |
Attack skills
| Skill | % |
|---|---|
| Matter creation | 100% |
Defense skills
| Skill | % |
|---|---|
| Nano resist | 97% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Profession | exactly | Nano-technician |
| To Use | Level | at least | 195 |
| To Use | Matter creation | at least | 1032 |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Hit | Health | -540 .. -540 Melee AC |
| On Use | Target | Hit | Health | -540 .. -540 Projectile AC |
| On Use | Target | Hit | Health | -540 .. -540 Energy AC |
| On Use | Target | Hit | Health | -540 .. -540 Fire AC |
| On Use | Target | Hit | Health | -540 .. -540 Cold AC |
| On Use | Target | Hit | Health | -540 .. -540 Chemical AC |
| On Use | Target | Hit | Health | -540 .. -540 Poison AC |
| On Use | Target | Hit | Health | -540 .. -540 Radiation AC |
Why is it a catch that the NR is low?
problem with that is that the min dmg is the same as the max dmg so it wouldn't make a difference if it had say Chemical AC ;p
Never been to Biodome myself, and NT ain't high enough for CC yet, but I can guess :P
before the le nukes, people used this for instant alpha
still not as reliable cause this gets reflect damage though/dmg shield
Yes, seen 220 NT doing that. Its sick.
This would also be exelent to point out a monster's weak spots, as in which element did the most damage, then switch to another nuke that does the same ac type.
---------------------------------------------------------------- ------
omikjam @ 2005-11-08 18:11
Moniker,
problem with that is that the min dmg is the same as the max dmg so it wouldn't make a difference if it had say Chemical AC ;p
My NT have sometimes done lower dmg on mobs (dynas and such) than what dmg lower range has been (e.g. 2-3k nuke does 500 dmg etc.). So against those mobs this really could be useful.
My NT have sometimes done lower dmg on mobs (dynas and such) than what dmg lower range has been (e.g. 2-3k nuke does 500 dmg etc.). So against those mobs this really could be useful.
That means the mob had reflects or absorbs, nothing else.
Or nerf trader drains!
For the following setup: [Token board (+20), MOTR (+32), Withered Flesh (+15), Dchest (+42), RBP (+60/2 since RBP only adds 4 types of damage), 2 rings of power - physics (+56/2.7 since the rings only adds 3 types of damage), Improved Semi-Sentient Augmentation Cloud (+40)] x 8 = 1600 more damage per cast.
I.e. to say with a good +dmg setup, you could be doing about 5920 damage per cast. It's not too shabby, but still, RB would do more damage with a faster recharge. =(
You have the research attunement device for +100 to all damage, an alien augmentation device for another +15, the db bracer for +30, gripper for +15 (or sinew for +40 if you have higherup friends), and a couple other odds and ends. Oh, and perks still add nano damage, as does the nano targeting helper. At level 195 you should still be looking at 15% extra base damage at the least, around 25% if you get to the shadowlevels (which kinda takes away the usefulness of this nano, but then you also get access to a couple more damage items, like the xan board, db modules, etc).
Not too shabby, eh?