Item Database
Shield of the Obedient Servant
Temporarily enhances the engineer's combat pet. It provides the pet with a damage shield, a small damage increase, and an increase to attack skill.
| Flags | Modified Description, Buff Nano |
|---|---|
| Patch | 110000 |
| QL | 192 |
| Crystal | NanoCrystal (Shield of the Obedient Servant) |
| NCU | 48 |
| Nanocost | 575 |
| School | Protection — Protection #831 |
| Duration | 34 seconds |
| Attack time | 7.15s |
| Recharge time | 2.50s |
| Range | 29.00 m |
| Effect icon | |
| Stacking order | 48 |
Attack skills
| Skill | % |
|---|---|
| Matter metamorphosis | 50% |
| Matter creation | 50% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Profession | exactly | Engineer |
| To Use | Level | at least | 185 |
| To Use | Matter creation | at least | 1023 |
| To Use | Matter metamorphosis | at least | 1023 |
| To Use | Breed | exactly | 7 |
| To Use | NPC type | exactly | 95 |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Modify | Offense modifier | 220 |
| On Use | Target | Modify | Shield melee damage | 60 |
| On Use | Target | Modify | Shield projectile damage | 60 |
| On Use | Target | Modify | Shield energy damage | 60 |
| On Use | Target | Modify | Shield fire damage | 60 |
| On Use | Target | Modify | Shield cold damage | 60 |
| On Use | Target | Modify | Shield chemical damage | 60 |
| On Use | Target | Modify | Shield poison damage | 60 |
| On Use | Target | Modify | Shield radiation damage | 60 |
| On Use | Target | Modify | Melee damage modifier | 20 |
| On Use | Target | Modify | Energy damage modifier | 20 |
| On Use | Target | Modify | Projectile damage modifier | 20 |
| On Use | Target | Modify | Fire damage modifier | 20 |
| On Use | Target | Modify | Cold damage modifier | 20 |
| On Use | Target | Modify | Chemical damage modifier | 20 |
| On Use | Target | Modify | Poison damage modifier | 20 |
| On Use | Target | Modify | Radiation damage modifier | 20 |
makes me think that it is a pet buff....DUH!
1. Yeah the Attack time of 7.15s is long but, by this time you get this nano program u would already have a 6 slot belt and been able to get a recompiler maxed out nanoC.Int which will be around 1100...which translates to (at full agg) -6s on attack times.
2. Cost: well in this case it's all about what breed you are here go nanomage if your concerned if not a nanomage then you will have no problem (making also) wearing QL 200 omni carb at the least to get more nano....what the exact amount is that it will give i have no idea use auno's armor config tool lol.
Lastly: the Duration....well yeah it sux but the amount of bengys that u get are Phnominal campared to other Bot buff's/trimmers 60% of the damage that your bot is taking is getting thrown out for 34 seconds heck thats better or rival to NT's having Nullity Sphere since this program doesnt resrtict movement. Remember Add All off. makes you attack faster also.let alone more dmg.
Obedience Enforcer also drops the item for uber soldier weapon and Punishment Rod for enforcers.
ShieldAC here only means it adds a 60 damage shield only...
No damage is taken of the bot, otherwise it would have been ReflectAC (just check nullity sphere it's ReflectAC 100).
But still the addall off bonus is really nice, combined with omni-pol pacification logic system ^^
ReflectAC is the max amount of damage a reflect shield can return to the opponent.
7 minute buffs are hard enough to keep on, let alone a 34 second one.
http://auno.org/ao/db.php?id=218090
Twice the req, same fucking thing if you ask me. Not to mention Engys get another dmg buff that is much better than this.
If you want to complain about anyones' nanos, complain about ma's crappy nanos, cause ours' makes this one look like an engy version of GA.
Rofl I'd like to see any engy damage buff come close to comparing with that. Our elite entropy weapon is a +20 damage buff, WOW! Our entropy aura is +25 WHOOPY!
most mp would give left arm for that buff ...
http://auno.org/ao/db.php?id=205193
Hamburglar, look at the nano cost of the MA nano. Then look at the same of this nano. See the difference? It's god damn massive. Same thing with nano skill requirements and level requirements. This one might take longer to cast, but with the kind of nano init you'll have by the time you can actually use this nano, it shouldn't be a problem at all.
its easier to heal my pet if this nano runs than without this great thing.. the 30 seconds duration is bad but as engi you dont have to do sth all the time ;) so its more than good
Just gotta get it now...
& does he need spawning?
Don't you know what offensive modifier means? It means + to attack, so this adds +240 dmg, not +20.
Ok, I know this has been said already, but ROFL @ spardeous. You noob. Don't YOU know what Attack Rating means? AR is simply the modifier that determines if you can hit a mob with higher evades. It also increases dmg of the weapon 100% for every 400? points of AR. Adds +240 damage... hahaha
Im actually using this since lvl 185 all the time and love it... You have to recast it often, so what? Instacast @ the lvl you'll be able to use it and the nano is almost nothing @ that lvl as well. And about the short duration: Nuking MPs/Crats... have to hit their nuke button every few seconds... so... omgz! Just consider it like an Engi mini-nuke ;)
And btw: Not that I PVP alot but due to the AR boost running this nano on the bot is sometimes the only way the Bot can hit a player (with trimmers, highest snare aura/ omni pol pac.)...
And most important: It makes the bot and dog glow in a cool green! ;)
And btw: Not that I PVP alot but due to the AR boost running this nano on the bot is sometimes the only way the Bot can hit a player (with trimmers, highest snare aura/ omni pol pac.)...
Try to pvp with snare aura on your pets... It's funny, makes you wonder if devs at FC never tried to test pvp with engi ;)
ShieldAC = damage DONE to a MOB
ReflectAC = % damage PLAYER doesnt get
Crappy nano?
Poor spawn rate?
Poor drop rate?
And every engineer is desperate to get one...
...go figure,
I guess we like trophies!
You already get the most powerful pet in the game, and now you can increase the attack rating even more.
The only complaint would be the difficulty to aquire it.. but all the new stuff is hard to get.
Also, it's better than the exploding-pet crat nano which gives a crappy 3k absorb and basically shuts down your nano skills :p
Not anymore though!
*dances*
Just remember, everything in a games database doesn't mean it's meant for us to have right now....some things are in there because they will give us new items months or years down the road which will help us use some items in the database. It all boils down to if an item won't unbalance the game. So in the beginning a dev might think an item would be good to implement later, but find out later on that it's not a good idea...and instead of just taking it out of the database (Like a lot of powerful items that's still in the DB), they simply leave them in. Remember that AO is one of those games that makes it very easy to see every item in the game...not all MMO's give players that freedom...or at least not that easily. SWG for example, we use to be able to extract the database but SOE change that and unless someone has learned how to parse the new format, the database for that game is no longer viewable or extractable....there are many other MMO's like this as well.