Item Database
Mark of Peril
Increases the chance of the target performing a critical hit by 7%.
| Flags | Buff Nano |
|---|---|
| Patch | 110000 |
| QL | 159 |
| Crystal | Nano Crystal (Mark of Peril) |
| NCU | 49 |
| Nanocost | 1187 |
| School | Psionic — Critical chance buffs |
| Duration | 60 minutes |
| Attack time | 3.36s |
| Recharge time | 4.43s |
| Range | 20.00 m |
| Effect icon | |
| Stacking order | 9 |
Attack skills
| Skill | % |
|---|---|
| Sensory improvement | 33% |
| Psychological modifications | 33% |
| Time and space | 34% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Psychological modifications | at least | 737 |
| To Use | Sensory improvement | at least | 737 |
| To Use | Time and space | at least | 737 |
| To Use | Visual profession | exactly | Martial artist |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Target | Modify | Critical chance | 7 |
Or you are agent ;o
(possible to use it on any proff..)
I mean whats a MA without crits?
Which is why you throw it onto the other damage dealers in your team to bring things down quicker.
Makes team missions and other stuff go by a little quicker when everyone else is breaking out some serious criticals alongside you.
Result is: Make more credits and more XP in the same amount of time. Delicious.