Item Database
Enfraam's Trivial Fortification
Created by the nanotechnician Julius Enfraam, this formula not only provides the nanotechnician with a limited amount of protection, but also enhances the body to be able to withstand more punishment. This version increases all ACs by 17 points and increases maximum health by 27 points. It also increases nano resistance by 18 points.
| Flags | Buff Nano |
|---|---|
| Patch | 110000 |
| QL | 14 |
| Crystal | Nano Crystal (Enfraam's Trivial Fortification) |
| NCU | 1 |
| Nanocost | 57 |
| School | Protection — AC and weapon buffs |
| Duration | 30 minutes |
| Attack time | 2.10s |
| Recharge time | 3.08s |
| Range | 1.00 m |
| Effect icon | |
| Stacking order | 1 |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Matter creation | at least | 69 |
| To Use | Matter metamorphosis | at least | 69 |
| To Use | Biological metamorphosis | at least | 69 |
| To Use | Visual profession | exactly | Nano-technician |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Self | Modify | Poison AC | 17 |
| On Use | Self | Modify | Cold AC | 17 |
| On Use | Self | Modify | Fire AC | 17 |
| On Use | Self | Modify | Chemical AC | 17 |
| On Use | Self | Modify | Radiation AC | 17 |
| On Use | Self | Modify | Projectile AC | 17 |
| On Use | Self | Modify | Energy AC | 17 |
| On Use | Self | Modify | Melee AC | 17 |
| On Use | Self | Modify | Max health | 27 |
| On Use | Self | Modify | Nano resist | 18 |
I don't know if this is a bug, but if you try to roll it as a QL14, but the game is only giving it on QL5 mis, then you prob wont find it, but the mobs in the mission was no harder then usual mobs for lvl5.
Lol, whats up with that?