Item Database
Nano Crystal (Calling of Belamorte)
Nano Crystal - Weaving strands of energy, nanobots will create Belamorte. No one is completely certain whether Belamorte is a purely artificial construct created by the hand of a skilled nano programmer ages past, or the temporary manifestation of a real entity. Whatever the case, Belamorte will obey the orders of the meta physicist and can be commanded to heal the friends of the summoner.
| Flags | Visible, Modified Description, Tell Collision, Has Energy |
|---|---|
| Patch | 110000 |
| QL | 186 |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Time and space | at least | 850 |
| To Use | Biological metamorphosis | at least | 850 |
| To Use | Profession | exactly | Meta-physicist |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | User | Upload | Nano | 125746 |
where can i find this one ? is it blitzable (rolleable) in missions ?
On Use Self Spawn Pet BSLX
if Perk Soothing Spirits 7 trained and
Perk Soothing Spirits 9 not trained
What does this mean, better healing or?
http://auno.org/ao/db.php?id=225902
http://auno.org/ao/equip.php?saveid=69580
sorry about the double post
QL 100 exactly jobe implants have tl3 as requirement. Other than that, the head and eye symbiants in that profile are either 1) very rare or 2) non existing. I personally use the QL 70 exterm eye and brain on my lowbie MP. I choose symbs > implants because a) they're easier to equip and 2) they give overall better buffs, since you get all nanoskills from the brain, not just MC or TS.
@buttmuffin
if u want, i can post some ql 100 jobe imps in game, rk1