Item Database
Quantum Wings
Allows the meta-physicist to fly for a period of time.
| Flags | Buff Nano, Has Rotation |
|---|---|
| Patch | 110000 |
| QL | 103 |
| Crystal | NanoCrystal (Quantum Wings) |
| NCU | 32 |
| Nanocost | 300 |
| School | Space — Space |
| Duration | 30 minutes |
| Attack time | 12.00s |
| Recharge time | 3.00s |
| Range | 1.00 m |
| Effect icon | |
| Stacking order | 32 |
Attack skills
| Skill | % |
|---|---|
| Matter metamorphosis | 34% |
| Biological metamorphosis | 33% |
| Time and space | 33% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Time and space | at least | 480 |
| To Use | Biological metamorphosis | at least | 480 |
| To Use | Matter metamorphosis | at least | 480 |
| To Use | Visual profession | exactly | Meta-physicist |
| To Use | Playfield type | unknown | 1 |
| To Use | Inside Shadowlands | exactly | 0 |
| Playshift | Playfield type | unknown | 1 |
| Playshift | Inside Shadowlands | exactly | 0 |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Self | Enable | Flight | |
| On Use | Self | Restrict | Action |
that means no
it clearly adds something
it probly increase your RS by 600 - 1000
I think buy getting off the ground you reduce traction, so flying of any type is faster then running with the exact same run speed, that at least makes sense."
ya, would make sense but i dont think FC woudl go through all that time to make AO that complicated :P
If anyone knows please post it here or message me ingame a Selected
Flightspeed is a set speed, that won't change no matter what. The run speed modifers on yalms are a joke ;).
Noone knows for sure how much it is, translated into runspeed, but at some point (higher levels) ur runspeed will pass the set flightspeed, and it will not be too beneficial to fly.
Of course, there will always be the benefit of avoiding terrain =)
Why bother OE & tipping to get wrangle when the duration of QW is only 30 minutes.
What I want to know is if you ever can instacast this, if yes, what nano init do you need to have for it, and if no, how much casttime would remain for a L220 MP with all nano init boosting things?
This is fun if u are agent - ruse of taren 3 , qw , and form of pit lizzard :D
even better..agent FP engie..just when FP engie is about to run out cast Slayerdroid Transferance and then FP MP for quantum wings..then it'd be a tiny flying robot toy =P
i scared a noob out of his flak one day doing this :p said "Im here to kill you, delete your insurance, and bring you to the Shadowlands. Twice." lol its fun =D
oh also u know the nanomage avatar with the 'mask' on? (good time party-mixer has this avatar) works good with this.
Just wish they wouldnt lift up their leg like a dog thats gonna pee when they do this nano :p
Runspeed: For a meta without any points in runspeed, this is always faster than going on foot. :)
(+ it looks cooler, and flying is just easier)
Now once you get past level 100, depending on your breed you may have 480 reqs. without any nano skill buffs at all....I'm nanomage and If not for title capping around 80'ish, I would have the base 480 skills without buffing.
Anyway, another thing that makes me believe there is a glitch is because I sometimes keep QW's when zoning even though that above issues happen. It's rare that QW's doesn't cancel (like once every 50+ times or so). I believe this is probably due to zoning real fast (like 2 seconds or so) because everytime that I can recall when QW's didn't cancel, I zoned really really fast as if I didn't even cross a zone border. This don't happen to me often as I typically lag a little when zoning (about anywhere from 5 - 10 seconds).
The reason that QW many cancel when you zone is due to the Playshift Requirements. When you zone, if you look at your NCU, you'll see that it's always empty. Well, QW's Playshift Requirements are checked before all your nanos are put back into your NCU.
However, NCU is the only thing that is cleared when zoning. All your equip stays when checking for Playshift Requirements. This means that if you have enough +nanoskills symbiants/implants, then it won't cancel.
(btw, I proved this with my MP at 88. She had crap imps in and QW would cancel at every zoning. Then I put in brain/eye/chest/waist symbs, and QW stopped cancelling).
User Visual profession == Meta-Physicist
:D
:)
Also unlike yalms, this doesn't actually increaes your runspeed, it just makes you "faster", so your pets still move slow as heck (since pet runspeed is based on your runspeed, from when you last zoned)
oO
Except for those times when you cant equip your backpiece all by yourself ^^
Still, FC ruined this nano by giving jetpacks to everybody (not so cool anymore) :\