Item Database
Infernal Rage
Accelerates the body's metabolism to such a rate that the Enforcer actually ignites. This briefly increases movement speed and initiatives. The Enforcer continuously takes damage while this nano lasts, but so do all enemies that hit the Enforcer during this period. The nanobots also attempt to remove combat debuffs currently on the Enforcer, and give a Nano AC boost while they are operational.
If used in the Shadowlands, significantly more damage will be inflicted on the enforcer.
| Flags | Buff Nano |
|---|---|
| Patch | 110000 |
| QL | 139 |
| Crystal | Nano Crystal (Infernal Rage) |
| NCU | 43 |
| Nanocost | 333 |
| School | Space — Rage |
| Duration | 36 seconds |
| Attack time | 2.00s |
| Recharge time | 3.00s |
| Range | 1.00 m |
| Effect icon | |
| Stacking order | 43 |
Attack skills
| Skill | % |
|---|---|
| Biological metamorphosis | 33% |
| Matter creation | 34% |
| Time and space | 33% |
Requirements
| Hook | Attribute | Operator | Value |
|---|---|---|---|
| To Use | Biological metamorphosis | at least | 639 |
| To Use | Matter creation | at least | 639 |
| To Use | Matter metamorphosis | at least | 639 |
| To Use | Visual profession | exactly | Enforcer |
Effects
| Hook | Target | Action | Attribute | Value |
|---|---|---|---|---|
| On Use | Self | Remove | Combatnanos <= 99 NCU | 20 times |
| On Use | Self | Modify | Run speed | 800 |
| On Use | Self | Modify | Nano resist | 800 |
| On Use | Self | Modify | Melee init | 350 |
| On Use | Self | Modify | Physical init | 350 |
| On Use | Self | Modify | Ranged init | 350 |
| On Use | Self | Modify | Nano init | 350 |
| On Use | Self | Modify | Shield melee damage | 95 |
| On Use | Self | Modify | Shield energy damage | 95 |
| On Use | Self | Modify | Shield projectile damage | 95 |
| On Use | Self | Modify | Shield fire damage | 95 |
| On Use | Self | Modify | Shield cold damage | 95 |
| On Use | Self | Modify | Shield chemical damage | 95 |
| On Use | Self | Modify | Shield poison damage | 95 |
| On Use | Self | Modify | Shield radiation damage | 95 |
| On Use | Self | Cast | Nano | 275081 |
| On Use | Self | Cast | Nano | 275082 |
Sick...
And btw - the damage taken is halved, so it's acutally 486 (or less if you have reflect or even bio cocoon).
Just with mongo and self-regeneration you almost can outheal that little DoT.
972 Damage\hit x 9 hits = 8,748 Damage over 18 secs, or 486/sec.
Outside SL:
108 Damage\hit x 17 hits = 1,836 damage over 34 secs, or 54/sec.
Both aren't that bad... Although the SL one is nastier. Both can be easily negated with a good HoT and some absorb shields.
this + gsf + advy rs buff + wolf form is a good way to mostly counter rs debuff from Mongo's Ultra Behemoth
counter notum doubles/triples o.O even traders might have trouble draining :O
Also this + maxed nano resist at 220 + ring = about 2500NR I reckon
To be fair, if enfos couldnt resist, theyd be totally screwed, as they are the stand-there-and-hit-stuff class.
This nano is not for escaping .... unless it involves running on BS :) its helpful everywhere... inits make shiz cast faster along with hitting faster and not getting drained... and hopefully not rooted by NTs... now a good enf w/o NR should ahve about 2800+ Nano Resist with notum repulser perked.... endless :D so its a vital part to an enfs survival!!!
Even my lil lv 24 enfo could stomach that (would take half his hp but still) not in sl ofc but if a lv 24 enf has enought hp to live thrugh this then im sure all you lv 150+ enfs should have no problem even in sl so stop complaining about the dot lol.
there's too many enfos in RK and rage nano line is the reason!
hurts like hell in sl though.....:/
I take 700 dmg from it in sl. mongo+200 standing healdelta=700 healdelta. win.
... so FP w/ low hp would mean no dot or :?
If you have less than 973 HP, it won't DoT on you, as it doesn't kill you.
Not that low hp is even worth going for on an agent.
Was just musing.