Item Database

Infernal Rage

Accelerates the body's metabolism to such a rate that the Enforcer actually ignites. This briefly increases movement speed and initiatives. The Enforcer continuously takes damage while this nano lasts, but so do all enemies that hit the Enforcer during this period. The nanobots also attempt to remove combat debuffs currently on the Enforcer, and give a Nano AC boost while they are operational.

If used in the Shadowlands, significantly more damage will be inflicted on the enforcer.

FlagsBuff Nano
Patch110000
QL139
CrystalNano Crystal (Infernal Rage)
NCU43
Nanocost333
SchoolSpace — Rage
Duration36 seconds
Attack time2.00s
Recharge time3.00s
Range1.00 m
Effect icon
Stacking order43

Attack skills

Skill%
Biological metamorphosis33%
Matter creation34%
Time and space33%

Requirements

HookAttributeOperatorValue
To Use Biological metamorphosis at least 639
To Use Matter creation at least 639
To Use Matter metamorphosis at least 639
To Use Visual profession exactly Enforcer

Effects

HookTargetActionAttributeValue
On Use Self Remove Combatnanos <= 99 NCU 20 times
On Use Self Modify Run speed 800
On Use Self Modify Nano resist 800
On Use Self Modify Melee init 350
On Use Self Modify Physical init 350
On Use Self Modify Ranged init 350
On Use Self Modify Nano init 350
On Use Self Modify Shield melee damage 95
On Use Self Modify Shield energy damage 95
On Use Self Modify Shield projectile damage 95
On Use Self Modify Shield fire damage 95
On Use Self Modify Shield cold damage 95
On Use Self Modify Shield chemical damage 95
On Use Self Modify Shield poison damage 95
On Use Self Modify Shield radiation damage 95
On Use Self Cast Nano 275081
On Use Self Cast Nano 275082

Comments

47 archived

Discuss this nano on the forum

newsound 2002-12-30 03:48
And this thing has no Recharge-time nano-program aftereffect?
Sick...
Lang 2004-02-04 10:56
hurts like hell in sl though.....:/
Banansniffer 2004-06-23 11:21
If you need that extra init, run speed, NR boost... Combine with mongo/lifeblood, or bio coccoon also works great :)
Enfo 2004-12-08 22:08
nice for evacing those nasty heckler trains in Ely ^^
pkv 2005-02-04 15:07
Yeah really nice Enfo, instead of them killing you, you kill yourself with 9k dmg :/
ericdraven 2005-02-23 17:56
If you die from rage you are an idiot. :D
And btw - the damage taken is halved, so it's acutally 486 (or less if you have reflect or even bio cocoon).
Just with mongo and self-regeneration you almost can outheal that little DoT.
Dworkin 2005-03-03 16:45
... in sl the damage is doubled btw ;p
SmokinAllDay 2005-05-11 06:44
get gsf and challenge fixers to a footrace with this, pisses them off so bad
Cheysey 2005-05-24 04:14
in SL the dmg is 9times as high
Shojumaru 2005-06-25 22:29
In SL:
972 Damage\hit x 9 hits = 8,748 Damage over 18 secs, or 486/sec.
Outside SL:
108 Damage\hit x 17 hits = 1,836 damage over 34 secs, or 54/sec.
Both aren't that bad... Although the SL one is nastier. Both can be easily negated with a good HoT and some absorb shields.
Huan 2005-08-14 17:15
I just put this nano on today. The damage that you take from using it is half the amount of the 108 Damage. So I was only taking 54 points of damage from the nano. No more than scratching an itch :) The higher damage number is the amount of extra damage done to your target.
Pegasus 2005-09-15 22:14
it also removes almost any hostile nano on the enforcer. really useful for breaking roots in PvP.
Lucient 2005-10-11 19:34
im level 206 now and on RK it hits me for 52 pre hit and in SL it does around 380 if you die from this you are an idiot..and btw great nano for breaking hostile nano programs but when a DOC hits u with uncontrollable body tremers -1700's to your initiatives.... ur screwed >.<
olezero 2005-10-22 07:40
ill say "pfft!" to that one, get a ql300 viral compiler (660 init) and a couple of symbs 200ish (200-300init), some IP! etc! blablabla! woala! you can still do this with UBT on ya :-P my 5 cents
olezero 2005-10-22 07:40
oh btw, not insta. but good enough to have a chance of casting it and running like crazy i guess :-p
Ludovicell 2005-10-26 01:01
rollable?
hrfern 2005-10-30 15:36
man this nano is just crap, if i am doing hecks i cant relax cose somekind of stupid dot is killin meh
philip 2005-11-04 11:06
not meant to be used with hecks!
Salovida2 2006-01-21 21:29
yeah, is for ESCAPING, e,s,c,a,p,i,n,g what's that spell?! Escaping
Yetti 2006-01-21 23:35
Ya, u could use it to run away.. but dont tell anyone. Most enfs use it for pvp :oD
Xeo 2006-03-28 15:40
ubah Ado underwater speedbuff
robapril 2006-04-12 02:32
Its not just for escaping... It's for running in to finish that annoying fixer that keeps rooting you then running off to shoot from the other side of rubi-ka...
nimarq 2006-05-06 13:31
it isnt made for escaping, look at init buffs.
Xsonic 2006-06-09 06:39
woot i like nano resist
peke 2006-06-23 01:40
It's made for raging. D'oh.
rattjamann 2006-07-04 14:15
U can terminate it whenever u want, so what's the prob? If u get low on HP just terminate it..
Yakobo66 2006-07-14 15:59
its meant for IS where you need to run like hell :P
Forek 2006-07-18 02:27
Fight or Flight!
Jedrox 2006-11-08 22:08
Agree with SmokinAllDay
noir1991 2006-11-12 18:11
Rage meant for escaping ?? go reroll , its freaking init buff will help you when tanking , you can go full def. You can resist nanos with its nano resist 800 buff , using rage + ql 300 virals makes failing impregnability almost instant cast too , thats is as good as a 745 damage heal , its a bloody good nano. @ Hrfern , this nano is not crap , if you dont like it , dont use it.
Jinzost 2007-02-23 01:37
wow it increases runspeed by more than GSF... and from an enfo too!
this + gsf + advy rs buff + wolf form is a good way to mostly counter rs debuff from Mongo's Ultra Behemoth
Gavyyn 2007-04-14 01:51
hmmm at TL5 me mimicing enf and using this = like 1600NR o.O combined with 400AAD + full def
counter notum doubles/triples o.O even traders might have trouble draining :O
Yakobo66 2007-04-18 14:24
dont like enfs... actually got the "*** was not affected by your UBT" the other day :(
Ilikebunnies 2007-05-01 22:54
With this on, an enfo could just go full offence and attack at normal speed with UBT anyway :p
Also this + maxed nano resist at 220 + ring = about 2500NR I reckon
To be fair, if enfos couldnt resist, theyd be totally screwed, as they are the stand-there-and-hit-stuff class.
sistadoc 2007-05-17 16:58
punching bags need lub too! :> pretty fun nano
buttmuffin 2007-09-20 04:20
AAD doesnt affect NR, or low level GA fixers couldnt be touched by traders/roots/NTs
Vxrniss 2007-10-09 15:28
Yes it does just much lower then other evades, check the fixer forums on AO forum they have done mass tests with AAD...
0000 2008-01-31 06:21
Actually now theres superior fortify, so if you don't use this... at least in soloing on RK and PvP..... then you Sir are an idiot.... but ya gotta be full agg to insta the new absorb but eh still good 1400 every so often helps :D
This nano is not for escaping .... unless it involves running on BS :) its helpful everywhere... inits make shiz cast faster along with hitting faster and not getting drained... and hopefully not rooted by NTs... now a good enf w/o NR should ahve about 2800+ Nano Resist with notum repulser perked.... endless :D so its a vital part to an enfs survival!!!
jeycihn 2008-03-04 08:37
hate... nemisis nano NT's have against this has 100% NR check, lmao. what a joke.
Vgman 2008-05-10 12:51
108/2=54 54*17=918
Even my lil lv 24 enfo could stomach that (would take half his hp but still) not in sl ofc but if a lv 24 enf has enought hp to live thrugh this then im sure all you lv 150+ enfs should have no problem even in sl so stop complaining about the dot lol.
intrus34 2008-07-31 03:44
NERF RK use! unrootable undrainable unubtable, run fast as hell for a hp lousy drain...
there's too many enfos in RK and rage nano line is the reason!
kjutte 2008-12-31 19:41
Lang @ 2004-02-04 10:56
hurts like hell in sl though.....:/
I take 700 dmg from it in sl. mongo+200 standing healdelta=700 healdelta. win.
Esproc 2009-02-16 18:08
if Health >= 973
... so FP w/ low hp would mean no dot or :?
Ryugu 2010-05-31 01:57
@esproc
If you have less than 973 HP, it won't DoT on you, as it doesn't kill you.
Esproc 2010-07-01 01:15
I was referring to a low hp twink with less that that much total health.
Not that low hp is even worth going for on an agent.
Was just musing.
fly 2011-08-16 22:40
@ Esproc, you would actually need less than 109 HP, unless you plan on PvPing in SL.
Evenhb 2016-05-08 00:58
this is changed in the last patch

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