AOR / Guides / Alien Invasion / Tradeskill Guides / General Crafting / Sector 10 Tradeskills Guide

Sector 10 Tradeskills Guide

Got some new stuff from Sector 10? Here's how to make it work right.

Sector 10 Tradeskills


Nearly all processes here take 450 Mechanical Engineering.

Perfected Alien Tank Armor




Alien Material Conversion kit is a tool that can be reused



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Applying Processed Alien Armor Materials to any Alien Tank Armor make it NODROP,Make sure to do this part on the proper toon
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Please note that adding the Processed Alien Armor Materials to any of the stages of Alien Tank Armor will require 450 in ME


Nanomage Alien Tank Armor




Alien Utils








Alien Augmentation Device







Please note that this final step also requires 450 in EE



[Source: AO-Universe]