AOR / Guides / Alien Invasion / Tradeskill Guides / General Crafting / Sector 10 Tradeskills Guide
Sector 10 Tradeskills Guide
Got some new stuff from Sector 10? Here's how to make it work right.
Table of Contents [+]
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Sector 10 TradeskillsNearly all processes here take 450 Mechanical Engineering.
Alien Material Conversion kit is a tool that can be reused
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| Applying Processed Alien Armor Materials to any Alien Tank Armor make it NODROP,Make sure to do this part on the proper toon | ||||||||||
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| Please note that adding the Processed Alien Armor Materials to any of the stages of Alien Tank Armor will require 450 in ME |
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Please note that this final step also requires 450 in EE
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